An old project related to the Seminarfach "Computing and Society" that attempted to research the effect of gamification on learning latin vocabulary.
This repository has been archived on 2022-03-12. You can view files and clone it, but cannot push or open issues or pull requests.
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Alexander Polynomdivision 728abc064a Bump version of the server
2018-10-21 16:33:15 +02:00
backend refactor: Deprecate /api/class/:id/topTen 2018-10-21 16:30:41 +02:00
common/models refactor: Move the tracking model into commons 2018-10-15 16:30:40 +02:00
frontend refactor: Remove word type based scoring 2018-10-21 16:26:49 +02:00
scripts scripts: Add and fix the debug flag 2018-10-11 17:25:19 +02:00
server nginx: Redirect / to /app/ 2018-10-12 17:36:17 +02:00
.gitignore feat: Generate checksums for the frontend 2018-10-07 13:51:56 +02:00
compose.yml Bump version of the server 2018-10-21 16:33:15 +02:00
Makefile build: Improve the toplevel Makefile 2018-10-03 21:06:07 +02:00
protocol.md docs: Update the protocol 2018-10-17 14:10:13 +02:00
README.md doc: Add a README 2018-08-26 19:29:46 +02:00

Lateinicus

Eine experimentelle, auf Latein spezialisierte Lernanwendung.

Warum?

Zum Ermitteln, wie effektiv das Konzept der Gamification ist, wird diese experimentelle Lernanwendung verwendet.