An old project related to the Seminarfach "Computing and Society" that attempted to research the effect of gamification on learning latin vocabulary.
This repository has been archived on 2022-03-12. You can view files and clone it, but cannot push or open issues or pull requests.
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Alexander Polynomdivision 4f133c55d2 feat: Add new vocabulary to the review queue
When a level is finished, the vocabulary of that item will be
converted into SM2 metadata, which will be appended to the
user's vocabMetadata.
2018-09-30 21:17:47 +02:00
backend feat: Add new vocabulary to the review queue 2018-09-30 21:17:47 +02:00
frontend feat: Test using HTTPS and HTTP2 2018-09-30 20:15:27 +02:00
server feat: Test using HTTPS and HTTP2 2018-09-30 20:15:27 +02:00
.gitignore refactor: MONOREPO 2018-09-20 17:38:12 +02:00
compose.yml feat: Test using HTTPS and HTTP2 2018-09-30 20:15:27 +02:00
Makefile build: List all TODOs 2018-09-30 13:08:31 +02:00
protocol.md feat: Implement updating the done levels 2018-09-29 22:00:15 +02:00
README.md doc: Add a README 2018-08-26 19:29:46 +02:00

Lateinicus

Eine experimentelle, auf Latein spezialisierte Lernanwendung.

Warum?

Zum Ermitteln, wie effektiv das Konzept der Gamification ist, wird diese experimentelle Lernanwendung verwendet.