An old project related to the Seminarfach "Computing and Society" that attempted to research the effect of gamification on learning latin vocabulary.
This repository has been archived on 2022-03-12. You can view files and clone it, but cannot push or open issues or pull requests.
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Alexander Polynomdivision 0d854092db git: Fix a merge conflict
2018-10-16 18:09:13 +02:00
backend feat: Implement the /user/vocab endpoint 2018-10-11 14:25:46 +02:00
common/models refactor: Move the tracking model into commons 2018-10-15 16:30:40 +02:00
frontend git: Fix a merge conflict 2018-10-16 18:09:13 +02:00
scripts scripts: Add and fix the debug flag 2018-10-11 17:25:19 +02:00
server nginx: Redirect / to /app/ 2018-10-12 17:36:17 +02:00
.gitignore feat: Generate checksums for the frontend 2018-10-07 13:51:56 +02:00
compose.yml docker: Update the container to 1.2.0 2018-10-12 17:36:48 +02:00
Makefile build: Improve the toplevel Makefile 2018-10-03 21:06:07 +02:00
protocol.md docs: Update the protocol 2018-10-10 15:50:29 +02:00
README.md doc: Add a README 2018-08-26 19:29:46 +02:00

Lateinicus

Eine experimentelle, auf Latein spezialisierte Lernanwendung.

Warum?

Zum Ermitteln, wie effektiv das Konzept der Gamification ist, wird diese experimentelle Lernanwendung verwendet.