input-remapper: Rename from key-mapper
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62
packages/tools/games/sunshine/default.nix
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62
packages/tools/games/sunshine/default.nix
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@@ -0,0 +1,62 @@
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{ stdenv, lib,
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pkgconfig, cmake, ffmpeg, libdrm, libpulseaudio, xorg,
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libcap, wayland, libopus, boost, openssl, libevdev, mesa,
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fetchgit
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}:
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stdenv.mkDerivation rec {
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pname = "sunehine";
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version = "0.10.1";
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src = fetchgit {
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url = "https://github.com/loki-47-6F-64/sunshine.git";
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rev = "v${version}";
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sha256 = "1aw8bis5v7rb3ixl378gqm34rx3sja7pp5g6kjd9b0yvl1bgxai6";
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deepClone = true;
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};
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nativeBuildInputs = [
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pkgconfig cmake
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];
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buildInputs = [
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wayland # Wayland
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libdrm libcap # KMS
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xorg.libxcb xorg.libX11 xorg.libXtst xorg.libXrandr xorg.libXfixes libevdev # X11
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libopus libpulseaudio boost ffmpeg openssl # Common
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];
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propagatedBuildInputs = [ mesa ];
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cmakeFlags = [
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"-DSUNSHINE_ENABLE_X11=off"
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"-DSUNSHINE_ENABLE_CUDA=off"
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"-DCMAKE_BUILD_TYPE=Release"
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];
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NIX_CFLAGS_COMPILE = "-Wformat";
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patches = [ ./fuck.patch ];
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preConfigure = ''
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# Fix hardcoded path to libevdev
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sed \
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-e "s|/usr/include/libevdev-1.0|${libevdev}/include/libevdev-1.0|" \
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-e "s|@@SUNSHINE_ASSETS_DIR@@|$out/share/sunshine|" \
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--in-place CMakeLists.txt
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'';
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installPhase = ''
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mkdir -p $out/bin
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mkdir -p $out/share/sunshine/
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cp -r ../assets $out/share/sunshine/assets
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mv sunshine $out/bin/sunshine
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'';
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meta = with lib; {
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description = "Host for Moonlight Streaming Client ";
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homepage = "https://github.com/loki-47-6F-64/sunshine";
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license = licenses.gpl3;
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maintainers = [ ];
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platforms = platforms.linux;
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};
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}
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15
packages/tools/games/sunshine/fuck.patch
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15
packages/tools/games/sunshine/fuck.patch
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@@ -0,0 +1,15 @@
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diff --git a/CMakeLists.txt b/CMakeLists.txt
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index 45d4bf7..bd8c638 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -241,9 +241,7 @@ else()
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list(APPEND SUNSHINE_COMPILE_OPTIONS -O3)
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endif()
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-if(NOT SUNSHINE_ASSETS_DIR)
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- set(SUNSHINE_ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/assets")
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-endif()
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+set(SUNSHINE_ASSETS_DIR "@@SUNSHINE_ASSETS_DIR@@/assets")
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if(NOT SUNSHINE_CONFIG_DIR)
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set(SUNSHINE_CONFIG_DIR "${SUNSHINE_ASSETS_DIR}")
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