9.7 KiB
GPU Screen Recorder
This is a screen recorder that has minimal impact on system performance by recording a window using the GPU only, similar to shadowplay on windows. This is the fastest screen recording tool for Linux.
This screen recorder can be used for recording your desktop offline, for live streaming and for nvidia shadowplay-like instant replay, where only the last few seconds are saved.
Note
This software works only on x11 and with an nvidia gpu.
If you are using a variable refresh rate monitor then choose to record "screen-direct". This will allow variable refresh rate to work when recording fullscreen applications. Note that some applications such as mpv will not work in fullscreen mode. A fix is being developed for this.
For screen capture to work with PRIME (laptops with a nvidia gpu), you must set the primary GPU to use your dedicated nvidia graphics card. You can do this by selecting "NVIDIA (Performance Mode) in nvidia settings:
and then rebooting your laptop.
TEMPORARY ISSUE
screen-direct capture has been temporary disabled as it causes issues with stuttering. This might be a nvfbc bug.
Performance
On a system with a i5 4690k CPU and a GTX 1080 GPU:
When recording Legend of Zelda Breath of the Wild at 4k, fps drops from 30 to 7 when using OBS Studio + nvenc, however when using this screen recorder the fps remains at 30.
When recording GTA V at 4k on highest settings, fps drops from 60 to 23 when using obs-nvfbc + nvenc, however when using this screen recorder the fps only drops to 58. The quality is also much better when using gpu-screen-recorder.
It is recommended to save the video to a SSD because of the large file size, which a slow HDD might not be fast enough to handle.
Note that if you have a very powerful CPU and a not so powerful GPU and play a game that is bottlenecked by your GPU and barely uses your CPU then a CPU based screen recording (such as OBS with libx264 instead of nvenc) might perform slightly better than GPU Screen Recorder. At least on NVIDIA.
Note about optimal performance on NVIDIA
NVIDIA driver has a "feature" (read: bug) where it will downclock memory transfer rate when a program uses cuda, such as GPU Screen Recorder. To work around this bug, GPU Screen Recorder can overclock your GPU memory transfer rate to it's normal optimal level.
To enable overclocking for optimal performance use the -oc
option when running GPU Screen Recorder. You also need to have "Coolbits" NVIDIA X setting set to "12" to enable overclocking. You can automatically add this option if you run install_coolbits.sh
and then reboot your computer. This script is automatically run if you are using NVIDIA and run install.sh
.
Note that this only works when Xorg server is running as root, and using this option will only give you a performance boost if the game you are recording is bottlenecked by your GPU.
Note! use at your own risk!
Installation
If you are running an Arch Linux based distro, then you can find gpu screen recorder on aur under the name gpu-screen-recorder-git (yay -S gpu-screen-recorder-git
).
If you are running an Ubuntu based distro then run install_ubuntu.sh
as root: sudo ./install_ubuntu.sh
. But it's recommended that you use the flatpak version of gpu-screen-recorder if you use an older version of ubuntu as the ffmpeg version will be old and wont support the best quality options.
If you are running another distro then you can run install.sh
as root: sudo ./install.sh
, but you need to manually install the dependencies, as described below.
You can also install gpu screen recorder (the gtk gui version) from flathub.
Dependencies
AMD
libglvnd (which provides libgl and libegl), mesa, ffmpeg (libavcodec, libavformat, libavutil, libswresample, libavfilter), libx11, libxcomposite, libxrandr, libpulse, libva, libva-mesa-driver
.
Intel
libglvnd (which provides libgl and libegl), mesa, ffmpeg (libavcodec, libavformat, libavutil, libswresample, libavfilter), libx11, libxcomposite, libxrandr, libpulse, libva, libva-intel-driver
.
NVIDIA
libglvnd (which provides libgl and libegl), ffmpeg (libavcodec, libavformat, libavutil, libswresample, libavfilter), libx11, libxcomposite, libxrandr, libpulse, cuda (libnvidia-compute), nvenc (libnvidia-encode)
. Additionally, you need to have nvfbc (libnvidia-fbc1)
installed when using nvfbc and xnvctrl (libxnvctrl0)
when using the -oc
option.
How to use
Run scripts/interactive.sh
or run gpu-screen-recorder directly, for example: gpu-screen-recorder -w $(xdotool selectwindow) -c mp4 -f 60 -a "$(pactl get-default-sink).monitor" -o test_video.mp4
then stop the screen recorder with Ctrl+C, which will also save the recording. You can change -w to -w screen if you want to record all monitors or if you want to record a specific monitor then you can use -w monitor-name, for example -w HDMI-0 (use xrandr command to find the name of your monitor. The name can also be found in your desktop environments display settings).
Send signal SIGUSR1 (killall -SIGUSR1 gpu-screen-recorder
) to gpu-screen-recorder when in replay mode to save the replay. The paths to the saved files is output to stdout after the recording is saved (note that all other text it output to stderr so you can ignore that text).
You can find the default output audio device (headset, speakers (in other words, desktop audio)) with the command pactl get-default-sink
. Add monitor
to the end of that to use that as an audio input in gpu-screen-recorder.
You can find the default input audio device (microphone) with the command pactl get-default-source
. This input should not have monitor
added to the end when used in gpu-screen-recorder.
Example of recording both desktop audio and microphone: gpu-screen-recorder -w $(xdotool selectwindow) -c mp4 -f 60 -a "$(pactl get-default-sink).monitor" -a "$(pactl get-default-source)" -o test_video.mp4
.
A name (that is visible to pipewire) can be given to an audio input device by prefixing the audio input with <name>/
, for example dummy/alsa_output.pci-0000_00_1b.0.analog-stereo.monitor
.
Note that if you use multiple audio inputs then they are each recorded into separate audio tracks in the video file. If you want to merge multiple audio inputs into one audio track then separate the audio inputs by "|" in one -a argument,
for example -a "alsa_output.pci-0000_00_1b.0.analog-stereo.monitor|bluez_0012.monitor".
There is also a gui for the gpu-screen-recorder called gpu-screen-recorder-gtk.
Simple way to run replay without gui
Run the script scripts/start-replay.sh
to start replay and then scripts/save-replay.sh
to save a replay and scripts/stop-replay.sh
to stop the replay. The videos are saved to $HOME/Videos
.
You can use these scripts to start replay at system startup if you add scripts/start-replay.sh
to startup (this can be done differently depending on your desktop environment / window manager) and then go into hotkey settings on your system and choose a hotkey to run the script scripts/save-replay.sh
. Modify scripts/start-replay.sh
if you want to use other replay options.
Issues
NVIDIA
Nvidia drivers have an issue where CUDA breaks if CUDA is running when suspend/hibernation happens, and it remains broken until you reload the nvidia driver. To fix this, either disable suspend or tell the NVIDIA driver to preserve video memory on suspend/hibernate by using the NVreg_PreserveVideoMemoryAllocations=1
option. You can run install_preserve_video_memory.sh
to automatically add that option to your system.
Demo
FAQ
How is this different from using OBS with nvenc?
OBS only uses the gpu for video encoding, but the window image that is encoded is copied from the GPU to the CPU and then back to the GPU (video encoding unit). These operations are very slow and causes all of the fps drops when using OBS. OBS only uses the GPU efficiently on Windows 10 and Nvidia.
This gpu-screen-recorder keeps the window image on the GPU and sends it directly to the video encoding unit on the GPU by using CUDA. This means that CPU usage remains at around 0% when using this screen recorder.
How is this different from using OBS NvFBC plugin?
The plugin does everything on the GPU and gives the texture to OBS, but OBS does not know how to use the texture directly on the GPU so it copies the texture to the CPU and then back to the GPU (video encoding unit). These operations are very slow and causes a lot of fps drops unless you have a fast CPU. This is especially noticable when recording at higher resolutions than 1080p.
How is this different from using FFMPEG with x11grab and nvenc?
FFMPEG only uses the GPU with CUDA when doing transcoding from an input video to an output video, and not when recording the screen when using x11grab. So FFMPEG has the same fps drop issues that OBS has.
TODO
- Dynamically change bitrate/resolution to match desired fps. This would be helpful when streaming for example, where the encode output speed also depends on upload speed to the streaming service.
- Show cursor when recording. Currently the cursor is not visible when recording a window or when using amd/intel.
- Implement opengl injection to capture texture. This fixes VRR without having to use NvFBC direct capture.
- Always use direct capture with NvFBC once the capture issue in mpv fullscreen has been resolved (maybe detect if direct capture fails in nvfbc and switch to non-direct recording. NvFBC says if direct capture fails).