Fix broken video because of broken audio, most noticably in replay
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11
src/main.cpp
11
src/main.cpp
@ -1362,7 +1362,16 @@ int main(int argc, char **argv) {
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audio_devices.push_back(std::move(audio_device));
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}
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audio_tracks.push_back({ audio_codec_context, audio_frame, audio_stream, std::move(audio_devices), graph, sink, audio_stream_index });
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AudioTrack audio_track;
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audio_track.codec_context = audio_codec_context;
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audio_track.frame = audio_frame;
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audio_track.stream = audio_stream;
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audio_track.audio_devices = std::move(audio_devices);
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audio_track.graph = graph;
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audio_track.sink = sink;
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audio_track.pts = 0;
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audio_track.stream_index = audio_stream_index;
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audio_tracks.push_back(std::move(audio_track));
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++audio_stream_index;
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}
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