Fix follow focused for the first window and when switching from/to invalid window

This commit is contained in:
dec05eba 2023-02-19 15:56:44 +01:00
parent 1d8d95fba4
commit e9b4f66e37

View File

@ -17,6 +17,7 @@ typedef struct {
bool stop_is_error;
bool window_resized;
bool created_hw_frame;
bool follow_focused_initialized;
double window_resize_timer;
vec2i window_size;
@ -316,9 +317,10 @@ static void gsr_capture_xcomposite_cuda_tick(gsr_capture *cap, AVCodecContext *v
}
}
if(cap_xcomp->params.follow_focused && XCheckTypedWindowEvent(cap_xcomp->dpy, DefaultRootWindow(cap_xcomp->dpy), PropertyNotify, &cap_xcomp->xev) && cap_xcomp->xev.xproperty.atom == cap_xcomp->net_active_window_atom) {
if(cap_xcomp->params.follow_focused && (!cap_xcomp->follow_focused_initialized || (XCheckTypedWindowEvent(cap_xcomp->dpy, DefaultRootWindow(cap_xcomp->dpy), PropertyNotify, &cap_xcomp->xev) && cap_xcomp->xev.xproperty.atom == cap_xcomp->net_active_window_atom))) {
Window focused_window = get_focused_window(cap_xcomp->dpy, cap_xcomp->net_active_window_atom);
if(focused_window != cap_xcomp->window) {
if(focused_window != cap_xcomp->window || !cap_xcomp->follow_focused_initialized) {
cap_xcomp->follow_focused_initialized = true;
XSelectInput(cap_xcomp->dpy, cap_xcomp->window, 0);
cap_xcomp->window = focused_window;
XSelectInput(cap_xcomp->dpy, cap_xcomp->window, StructureNotifyMask | ExposureMask);
@ -327,7 +329,7 @@ static void gsr_capture_xcomposite_cuda_tick(gsr_capture *cap, AVCodecContext *v
attr.width = 0;
attr.height = 0;
if(!XGetWindowAttributes(cap_xcomp->dpy, cap_xcomp->window, &attr))
fprintf(stderr, "gsr error: gsr_capture_xcomposite_cuda_start failed: invalid window id: %lu\n", cap_xcomp->window);
fprintf(stderr, "gsr error: gsr_capture_xcomposite_cuda_tick failed: invalid window id: %lu\n", cap_xcomp->window);
cap_xcomp->window_size.x = max_int(attr.width, 0);
cap_xcomp->window_size.y = max_int(attr.height, 0);
@ -335,6 +337,17 @@ static void gsr_capture_xcomposite_cuda_tick(gsr_capture *cap, AVCodecContext *v
window_texture_deinit(&cap_xcomp->window_texture);
window_texture_init(&cap_xcomp->window_texture, cap_xcomp->dpy, cap_xcomp->window, &cap_xcomp->egl); // TODO: Do not do the below window_texture_on_resize after this
cap_xcomp->texture_size.x = 0;
cap_xcomp->texture_size.y = 0;
cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cap_xcomp->texture_size.x);
cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cap_xcomp->texture_size.y);
cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, 0);
cap_xcomp->texture_size.x = min_int(video_codec_context->width, max_int(2, cap_xcomp->texture_size.x & ~1));
cap_xcomp->texture_size.y = min_int(video_codec_context->height, max_int(2, cap_xcomp->texture_size.y & ~1));
}
}
@ -343,9 +356,9 @@ static void gsr_capture_xcomposite_cuda_tick(gsr_capture *cap, AVCodecContext *v
cap_xcomp->window_resized = false;
if(window_texture_on_resize(&cap_xcomp->window_texture) != 0) {
fprintf(stderr, "gsr error: gsr_capture_xcomposite_cuda_tick: window_texture_on_resize failed\n");
cap_xcomp->should_stop = true;
cap_xcomp->stop_is_error = true;
return;
//cap_xcomp->should_stop = true;
//cap_xcomp->stop_is_error = true;
//return;
}
cap_xcomp->texture_size.x = 0;