Fix follow focused for the first window and when switching from/to invalid window
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1d8d95fba4
commit
e9b4f66e37
@ -17,6 +17,7 @@ typedef struct {
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bool stop_is_error;
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bool window_resized;
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bool created_hw_frame;
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bool follow_focused_initialized;
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double window_resize_timer;
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vec2i window_size;
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@ -316,9 +317,10 @@ static void gsr_capture_xcomposite_cuda_tick(gsr_capture *cap, AVCodecContext *v
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}
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}
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if(cap_xcomp->params.follow_focused && XCheckTypedWindowEvent(cap_xcomp->dpy, DefaultRootWindow(cap_xcomp->dpy), PropertyNotify, &cap_xcomp->xev) && cap_xcomp->xev.xproperty.atom == cap_xcomp->net_active_window_atom) {
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if(cap_xcomp->params.follow_focused && (!cap_xcomp->follow_focused_initialized || (XCheckTypedWindowEvent(cap_xcomp->dpy, DefaultRootWindow(cap_xcomp->dpy), PropertyNotify, &cap_xcomp->xev) && cap_xcomp->xev.xproperty.atom == cap_xcomp->net_active_window_atom))) {
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Window focused_window = get_focused_window(cap_xcomp->dpy, cap_xcomp->net_active_window_atom);
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if(focused_window != cap_xcomp->window) {
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if(focused_window != cap_xcomp->window || !cap_xcomp->follow_focused_initialized) {
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cap_xcomp->follow_focused_initialized = true;
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XSelectInput(cap_xcomp->dpy, cap_xcomp->window, 0);
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cap_xcomp->window = focused_window;
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XSelectInput(cap_xcomp->dpy, cap_xcomp->window, StructureNotifyMask | ExposureMask);
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@ -327,7 +329,7 @@ static void gsr_capture_xcomposite_cuda_tick(gsr_capture *cap, AVCodecContext *v
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attr.width = 0;
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attr.height = 0;
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if(!XGetWindowAttributes(cap_xcomp->dpy, cap_xcomp->window, &attr))
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_cuda_start failed: invalid window id: %lu\n", cap_xcomp->window);
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_cuda_tick failed: invalid window id: %lu\n", cap_xcomp->window);
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cap_xcomp->window_size.x = max_int(attr.width, 0);
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cap_xcomp->window_size.y = max_int(attr.height, 0);
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@ -335,6 +337,17 @@ static void gsr_capture_xcomposite_cuda_tick(gsr_capture *cap, AVCodecContext *v
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window_texture_deinit(&cap_xcomp->window_texture);
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window_texture_init(&cap_xcomp->window_texture, cap_xcomp->dpy, cap_xcomp->window, &cap_xcomp->egl); // TODO: Do not do the below window_texture_on_resize after this
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cap_xcomp->texture_size.x = 0;
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cap_xcomp->texture_size.y = 0;
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cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
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cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cap_xcomp->texture_size.x);
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cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cap_xcomp->texture_size.y);
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cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, 0);
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cap_xcomp->texture_size.x = min_int(video_codec_context->width, max_int(2, cap_xcomp->texture_size.x & ~1));
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cap_xcomp->texture_size.y = min_int(video_codec_context->height, max_int(2, cap_xcomp->texture_size.y & ~1));
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}
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}
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@ -343,9 +356,9 @@ static void gsr_capture_xcomposite_cuda_tick(gsr_capture *cap, AVCodecContext *v
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cap_xcomp->window_resized = false;
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if(window_texture_on_resize(&cap_xcomp->window_texture) != 0) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_cuda_tick: window_texture_on_resize failed\n");
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cap_xcomp->should_stop = true;
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cap_xcomp->stop_is_error = true;
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return;
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//cap_xcomp->should_stop = true;
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//cap_xcomp->stop_is_error = true;
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//return;
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}
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cap_xcomp->texture_size.x = 0;
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