Add script to record the selected window (with the active audio device)
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TODO
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TODO
@@ -2,6 +2,7 @@ Check for reparent.
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Only add window to list if its the window is a topmost window.
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Use nvEncoder api directly? maybe with this we could copy the window opengl texture directly to the gpu which doesn't work right now for some reason.
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Right now we are required to copy the opengl texture to another opengl texture first.
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nvEncRegisterResource allows registering an opengl texture directly with NV_ENC_INPUT_RESOURCE_OPENGL_TEX and using that directly in the encoding.
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Load cuda at runtime with dlopen.
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Track window damages and only update then. That is better for output file size.
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Remove cuda to cuda copy when using nvFBC if possible. ffmpeg is getting in the way.
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