Add script to record the selected window (with the active audio device)
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1
TODO
1
TODO
@ -2,6 +2,7 @@ Check for reparent.
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Only add window to list if its the window is a topmost window.
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Use nvEncoder api directly? maybe with this we could copy the window opengl texture directly to the gpu which doesn't work right now for some reason.
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Right now we are required to copy the opengl texture to another opengl texture first.
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nvEncRegisterResource allows registering an opengl texture directly with NV_ENC_INPUT_RESOURCE_OPENGL_TEX and using that directly in the encoding.
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Load cuda at runtime with dlopen.
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Track window damages and only update then. That is better for output file size.
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Remove cuda to cuda copy when using nvFBC if possible. ffmpeg is getting in the way.
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@ -6,7 +6,7 @@ platforms = ["posix"]
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[config]
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include_dirs = ["/opt/cuda/targets/x86_64-linux/include"]
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libs = ["/usr/lib/libcuda.so"]
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libs = ["/usr/lib64/libcuda.so"]
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[define]
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PULSEAUDIO = "1"
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record-selected.sh
Executable file
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record-selected.sh
Executable file
@ -0,0 +1,8 @@
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#!/bin/sh -e
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window=$(xdotool selectwindow)
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active_sink="$(pactl get-default-sink).monitor"
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mkdir -p "$HOME/Videos"
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video="$HOME/Videos/$(date +"Video_%Y-%m-%d_%H-%M-%S.mp4")"
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gpu-screen-recorder -w "$window" -c mp4 -f 60 -a "${active_sink}.monitor" -o "$video"
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notify-send "GPU Screen Recorder" "Saved video to $video"
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