Make sure region size for focused window is divisable by 2
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@ -210,8 +210,8 @@ static int gsr_capture_xcomposite_cuda_start(gsr_capture *cap, AVCodecContext *v
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video_codec_context->height = cap_xcomp->texture_size.y;
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if(cap_xcomp->params.region_size.x > 0 && cap_xcomp->params.region_size.y) {
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video_codec_context->width = cap_xcomp->params.region_size.x;
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video_codec_context->height = cap_xcomp->params.region_size.y;
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video_codec_context->width = max_int(2, cap_xcomp->params.region_size.x & ~1);
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video_codec_context->height = max_int(2, cap_xcomp->params.region_size.y & ~1);
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}
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cap_xcomp->target_texture_id = gl_create_texture(cap_xcomp, video_codec_context->width, video_codec_context->height);
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