Make sure region size for focused window is divisable by 2

This commit is contained in:
dec05eba 2023-03-31 04:37:44 +02:00
parent 55b2813309
commit 8c6e526318

View File

@ -210,8 +210,8 @@ static int gsr_capture_xcomposite_cuda_start(gsr_capture *cap, AVCodecContext *v
video_codec_context->height = cap_xcomp->texture_size.y;
if(cap_xcomp->params.region_size.x > 0 && cap_xcomp->params.region_size.y) {
video_codec_context->width = cap_xcomp->params.region_size.x;
video_codec_context->height = cap_xcomp->params.region_size.y;
video_codec_context->width = max_int(2, cap_xcomp->params.region_size.x & ~1);
video_codec_context->height = max_int(2, cap_xcomp->params.region_size.y & ~1);
}
cap_xcomp->target_texture_id = gl_create_texture(cap_xcomp, video_codec_context->width, video_codec_context->height);