Make sure region size for focused window is divisable by 2
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				| @ -210,8 +210,8 @@ static int gsr_capture_xcomposite_cuda_start(gsr_capture *cap, AVCodecContext *v | |||||||
|     video_codec_context->height = cap_xcomp->texture_size.y; |     video_codec_context->height = cap_xcomp->texture_size.y; | ||||||
| 
 | 
 | ||||||
|     if(cap_xcomp->params.region_size.x > 0 && cap_xcomp->params.region_size.y) { |     if(cap_xcomp->params.region_size.x > 0 && cap_xcomp->params.region_size.y) { | ||||||
|         video_codec_context->width = cap_xcomp->params.region_size.x; |         video_codec_context->width = max_int(2, cap_xcomp->params.region_size.x & ~1); | ||||||
|         video_codec_context->height = cap_xcomp->params.region_size.y; |         video_codec_context->height = max_int(2, cap_xcomp->params.region_size.y & ~1); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     cap_xcomp->target_texture_id = gl_create_texture(cap_xcomp, video_codec_context->width, video_codec_context->height); |     cap_xcomp->target_texture_id = gl_create_texture(cap_xcomp, video_codec_context->width, video_codec_context->height); | ||||||
|  | |||||||
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