Move back video encoding to main thread, move receive packet to separate thread
When video is encoded at slower than capture rate that would cause a crash (happens on steam deck).
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							| @ -1102,6 +1102,13 @@ static bool is_xwayland(Display *display) { | ||||
|     return xwayland_found; | ||||
| } | ||||
| 
 | ||||
| struct ReceivePacketData { | ||||
|     AVCodecContext *codec_context; | ||||
|     int stream_index; | ||||
|     AVStream *stream; | ||||
|     int64_t pts; | ||||
| }; | ||||
| 
 | ||||
| int main(int argc, char **argv) { | ||||
|     signal(SIGINT, int_handler); | ||||
|     signal(SIGUSR1, save_replay_handler); | ||||
| @ -1726,9 +1733,13 @@ int main(int argc, char **argv) { | ||||
|     } | ||||
|     memset(empty_audio, 0, audio_buffer_size); | ||||
| 
 | ||||
|     std::condition_variable receive_packet_cv; | ||||
|     std::mutex receive_packet_mutex; | ||||
|     std::vector<ReceivePacketData> receive_packet_list; | ||||
| 
 | ||||
|     for(AudioTrack &audio_track : audio_tracks) { | ||||
|         for(AudioDevice &audio_device : audio_track.audio_devices) { | ||||
|             audio_device.thread = std::thread([record_start_time, replay_buffer_size_secs, &frame_data_queue, &frames_erased, &audio_track, empty_audio, &audio_device, &audio_filter_mutex, &write_output_mutex, framerate_mode](AVFormatContext *av_format_context) mutable { | ||||
|             audio_device.thread = std::thread([&]() mutable { | ||||
|                 const AVSampleFormat sound_device_sample_format = audio_format_to_sample_format(audio_codec_context_get_audio_format(audio_track.codec_context)); | ||||
|                 const bool needs_audio_conversion = audio_track.codec_context->sample_fmt != sound_device_sample_format; | ||||
|                 SwrContext *swr = nullptr; | ||||
| @ -1815,8 +1826,9 @@ int main(int argc, char **argv) { | ||||
| 
 | ||||
|                                 ret = avcodec_send_frame(audio_track.codec_context, audio_track.frame); | ||||
|                                 if(ret >= 0) { | ||||
|                                     // TODO: Move to separate thread because this could write to network (for example when livestreaming)
 | ||||
|                                     receive_frames(audio_track.codec_context, audio_track.stream_index, audio_track.stream, audio_track.frame->pts, av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex); | ||||
|                                     std::lock_guard<std::mutex> lock(receive_packet_mutex); | ||||
|                                     receive_packet_list.push_back({ audio_track.codec_context, audio_track.stream_index, audio_track.stream, audio_track.frame->pts }); | ||||
|                                     receive_packet_cv.notify_one(); | ||||
|                                 } else { | ||||
|                                     fprintf(stderr, "Failed to encode audio!\n"); | ||||
|                                 } | ||||
| @ -1854,8 +1866,9 @@ int main(int argc, char **argv) { | ||||
| 
 | ||||
|                             ret = avcodec_send_frame(audio_track.codec_context, audio_track.frame); | ||||
|                             if(ret >= 0) { | ||||
|                                 // TODO: Move to separate thread because this could write to network (for example when livestreaming)
 | ||||
|                                 receive_frames(audio_track.codec_context, audio_track.stream_index, audio_track.stream, audio_track.frame->pts, av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex); | ||||
|                                 std::lock_guard<std::mutex> lock(receive_packet_mutex); | ||||
|                                 receive_packet_list.push_back({ audio_track.codec_context, audio_track.stream_index, audio_track.stream, audio_track.frame->pts }); | ||||
|                                 receive_packet_cv.notify_one(); | ||||
|                             } else { | ||||
|                                 fprintf(stderr, "Failed to encode audio!\n"); | ||||
|                             } | ||||
| @ -1865,79 +1878,44 @@ int main(int argc, char **argv) { | ||||
| 
 | ||||
|                 if(swr) | ||||
|                     swr_free(&swr); | ||||
|             }, av_format_context); | ||||
|             }); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     std::thread receive_packet_thread([&]() mutable { | ||||
|         std::vector<ReceivePacketData> receive_packet_list_current; | ||||
|         while(running) { | ||||
|             { | ||||
|                 std::unique_lock<std::mutex> lock(receive_packet_mutex); | ||||
|                 receive_packet_cv.wait(lock, [&]{ return !receive_packet_list.empty() || !running; }); | ||||
|                 if(!running) | ||||
|                     break; | ||||
| 
 | ||||
|                 if(receive_packet_list.empty()) | ||||
|                     continue; | ||||
| 
 | ||||
|                 receive_packet_list_current = std::move(receive_packet_list); | ||||
|                 receive_packet_list.clear(); | ||||
|             } | ||||
| 
 | ||||
|             for(ReceivePacketData &receive_packet_data : receive_packet_list_current) { | ||||
|                 receive_frames(receive_packet_data.codec_context, receive_packet_data.stream_index, receive_packet_data.stream, receive_packet_data.pts, | ||||
|                     av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex); | ||||
|             } | ||||
|             receive_packet_list_current.clear(); | ||||
|         } | ||||
|     }); | ||||
| 
 | ||||
|     // Set update_fps to 24 to test if duplicate/delayed frames cause video/audio desync or too fast/slow video.
 | ||||
|     const double update_fps = fps + 190; | ||||
|     bool should_stop_error = false; | ||||
| 
 | ||||
|     AVFrame *aframe = av_frame_alloc(); | ||||
| 
 | ||||
|     // Separate video encoding from frame capture because on amd/intel the frame capture can be very very slow
 | ||||
|     // if we are hitting the graphical processing limit, in which case all applications will run at the same framerate
 | ||||
|     // as the game framerate. This performance seems to be artificially limited.
 | ||||
|     // This garbage is needed because we want to produce constant frame rate videos instead of variable frame rate
 | ||||
|     // videos because bad software such as video editing software and VLC do not support variable frame rate software,
 | ||||
|     // despite nvidia shadowplay and xbox game bar producing variable frame rate videos.
 | ||||
|     // So we have to encode a frame multiple times (duplicate) if we dont produce exactly 1000/fps frames a second.
 | ||||
|     AVFrame *latest_video_frame = nullptr; | ||||
|     std::condition_variable video_frame_cv; | ||||
|     std::mutex video_frame_mutex; | ||||
|     std::thread video_send_encode_thread([&]() { | ||||
|         int64_t video_pts_counter = 0; | ||||
|         int64_t video_prev_pts = 0; | ||||
|         AVFrame *video_frame = nullptr; | ||||
| 
 | ||||
|         while(running) { | ||||
|             { | ||||
|                 std::unique_lock<std::mutex> lock(video_frame_mutex); | ||||
|                 video_frame_cv.wait(lock, [&]{ return latest_video_frame || !running; }); | ||||
|                 if(!running) | ||||
|                     break; | ||||
| 
 | ||||
|                 if(!latest_video_frame) | ||||
|                     continue; | ||||
| 
 | ||||
|                 video_frame = latest_video_frame; | ||||
|                 latest_video_frame = nullptr; | ||||
|             } | ||||
| 
 | ||||
|             const double this_video_frame_time = clock_get_monotonic_seconds(); | ||||
|             const int64_t expected_frames = std::round((this_video_frame_time - start_time_pts) / target_fps); | ||||
| 
 | ||||
|             const int num_frames = framerate_mode == FramerateMode::CONSTANT ? std::max(0L, expected_frames - video_pts_counter) : 1; | ||||
| 
 | ||||
|             // TODO: Check if duplicate frame can be saved just by writing it with a different pts instead of sending it again
 | ||||
|             for(int i = 0; i < num_frames; ++i) { | ||||
|                 if(framerate_mode == FramerateMode::CONSTANT) { | ||||
|                     video_frame->pts = video_pts_counter + i; | ||||
|                 } else { | ||||
|                     video_frame->pts = (this_video_frame_time - record_start_time) * (double)AV_TIME_BASE; | ||||
|                     const bool same_pts = video_frame->pts == video_prev_pts; | ||||
|                     video_prev_pts = video_frame->pts; | ||||
|                     if(same_pts) | ||||
|                         continue; | ||||
|                 } | ||||
| 
 | ||||
|                 int ret = avcodec_send_frame(video_codec_context, video_frame); | ||||
|                 if(ret == 0) { | ||||
|                     // TODO: Move to separate thread because this could write to network (for example when livestreaming)
 | ||||
|                     receive_frames(video_codec_context, VIDEO_STREAM_INDEX, video_stream, video_frame->pts, av_format_context, | ||||
|                            record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex); | ||||
|                 } else { | ||||
|                     fprintf(stderr, "Error: avcodec_send_frame failed, error: %s\n", av_error_to_string(ret)); | ||||
|                 } | ||||
|             } | ||||
|             video_pts_counter += num_frames; | ||||
| 
 | ||||
|             av_frame_free(&video_frame); | ||||
|             video_frame = nullptr; | ||||
|         } | ||||
|     }); | ||||
| 
 | ||||
|     int64_t video_pts_counter = 0; | ||||
|     int64_t video_prev_pts = 0; | ||||
|     int64_t audio_prev_pts = 0; | ||||
| 
 | ||||
|     while(running) { | ||||
|         double frame_start = clock_get_monotonic_seconds(); | ||||
| 
 | ||||
| @ -1973,8 +1951,9 @@ int main(int argc, char **argv) { | ||||
| 
 | ||||
|                     err = avcodec_send_frame(audio_track.codec_context, aframe); | ||||
|                     if(err >= 0){ | ||||
|                         // TODO: Move to separate thread because this could write to network (for example when livestreaming)
 | ||||
|                         receive_frames(audio_track.codec_context, audio_track.stream_index, audio_track.stream, aframe->pts, av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex); | ||||
|                         std::lock_guard<std::mutex> lock(receive_packet_mutex); | ||||
|                         receive_packet_list.push_back({ audio_track.codec_context, audio_track.stream_index, audio_track.stream, aframe->pts }); | ||||
|                         receive_packet_cv.notify_one(); | ||||
|                     } else { | ||||
|                         fprintf(stderr, "Failed to encode audio!\n"); | ||||
|                     } | ||||
| @ -1998,13 +1977,33 @@ int main(int argc, char **argv) { | ||||
|             frame_timer_start = time_now - frame_time_overflow; | ||||
|             gsr_capture_capture(capture, frame); | ||||
| 
 | ||||
|             std::lock_guard<std::mutex> lock(video_frame_mutex); | ||||
|             if(latest_video_frame) { | ||||
|                 av_frame_free(&latest_video_frame); | ||||
|                 latest_video_frame = nullptr; | ||||
|             const double this_video_frame_time = clock_get_monotonic_seconds(); | ||||
|             const int64_t expected_frames = std::round((this_video_frame_time - start_time_pts) / target_fps); | ||||
| 
 | ||||
|             const int num_frames = framerate_mode == FramerateMode::CONSTANT ? std::max(0L, expected_frames - video_pts_counter) : 1; | ||||
| 
 | ||||
|             // TODO: Check if duplicate frame can be saved just by writing it with a different pts instead of sending it again
 | ||||
|             for(int i = 0; i < num_frames; ++i) { | ||||
|                 if(framerate_mode == FramerateMode::CONSTANT) { | ||||
|                     frame->pts = video_pts_counter + i; | ||||
|                 } else { | ||||
|                     frame->pts = (this_video_frame_time - record_start_time) * (double)AV_TIME_BASE; | ||||
|                     const bool same_pts = frame->pts == video_prev_pts; | ||||
|                     video_prev_pts = frame->pts; | ||||
|                     if(same_pts) | ||||
|                         continue; | ||||
|                 } | ||||
| 
 | ||||
|                 int ret = avcodec_send_frame(video_codec_context, frame); | ||||
|                 if(ret == 0) { | ||||
|                     std::lock_guard<std::mutex> lock(receive_packet_mutex); | ||||
|                     receive_packet_list.push_back({ video_codec_context, VIDEO_STREAM_INDEX, video_stream, frame->pts }); | ||||
|                     receive_packet_cv.notify_one(); | ||||
|                 } else { | ||||
|                     fprintf(stderr, "Error: avcodec_send_frame failed, error: %s\n", av_error_to_string(ret)); | ||||
|                 } | ||||
|             } | ||||
|             latest_video_frame = av_frame_clone(frame); | ||||
|             video_frame_cv.notify_one(); | ||||
|             video_pts_counter += num_frames; | ||||
|         } | ||||
| 
 | ||||
|         if(save_replay_thread.valid() && save_replay_thread.wait_for(std::chrono::seconds(0)) == std::future_status::ready) { | ||||
| @ -2049,18 +2048,13 @@ int main(int argc, char **argv) { | ||||
|     } | ||||
| 
 | ||||
|     { | ||||
|         std::lock_guard<std::mutex> lock(video_frame_mutex); | ||||
|         video_frame_cv.notify_one(); | ||||
|         std::lock_guard<std::mutex> lock(receive_packet_mutex); | ||||
|         receive_packet_cv.notify_one(); | ||||
|     } | ||||
|     video_send_encode_thread.join(); | ||||
|     receive_packet_thread.join(); | ||||
| 
 | ||||
|     av_frame_free(&aframe); | ||||
| 
 | ||||
|     if(latest_video_frame) { | ||||
|         av_frame_free(&latest_video_frame); | ||||
|         latest_video_frame = nullptr; | ||||
|     } | ||||
| 
 | ||||
|     if (replay_buffer_size_secs == -1 && av_write_trailer(av_format_context) != 0) { | ||||
|         fprintf(stderr, "Failed to write trailer\n"); | ||||
|     } | ||||
|  | ||||
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