Show correct original fps in mediainfo

This commit is contained in:
dec05eba 2022-04-09 04:23:41 +02:00
parent 066cfae84c
commit 32c3807fe1

View File

@ -290,7 +290,7 @@ static bool recreate_window_pixmap(Display *dpy, Window window_id,
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, pixmap.texture_width,
pixmap.texture_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
int err2 = glGetError();
fprintf(stderr, "error: %d\n", err2);
//fprintf(stderr, "error: %d\n", err2);
// glXBindTexImageEXT(dpy, pixmap.glx_pixmap, GLX_FRONT_EXT, NULL);
// glGenerateTextureMipmapEXT(glxpixmap, GL_TEXTURE_2D);
@ -390,8 +390,8 @@ static AVCodecContext* create_audio_codec_context(AVFormatContext *av_format_con
codec_context->time_base.num = 1;
codec_context->time_base.den = AV_TIME_BASE;
codec_context->framerate.num = 1;
codec_context->framerate.den = fps;
codec_context->framerate.num = fps;
codec_context->framerate.den = 1;
// Some formats want stream headers to be seperate
if (av_format_context->oformat->flags & AVFMT_GLOBALHEADER)
@ -430,8 +430,8 @@ static AVCodecContext *create_video_codec_context(AVFormatContext *av_format_con
// identical to 1
codec_context->time_base.num = 1;
codec_context->time_base.den = AV_TIME_BASE;
codec_context->framerate.num = 1;
codec_context->framerate.den = fps;
codec_context->framerate.num = fps;
codec_context->framerate.den = 1;
codec_context->sample_aspect_ratio.num = 0;
codec_context->sample_aspect_ratio.den = 0;
codec_context->gop_size = fps * 2;
@ -682,7 +682,7 @@ static AVStream* create_stream(AVFormatContext *av_format_context, AVCodecContex
}
stream->id = av_format_context->nb_streams - 1;
stream->time_base = codec_context->time_base;
stream->avg_frame_rate = av_inv_q(codec_context->framerate);
stream->avg_frame_rate = codec_context->framerate;
return stream;
}
@ -1391,7 +1391,7 @@ int main(int argc, char **argv) {
double frame_timer_elapsed = time_now - frame_timer_start;
double elapsed = time_now - start_time;
if (elapsed >= 1.0) {
fprintf(stderr, "fps: %d\n", fps_counter);
fprintf(stderr, "update fps: %d\n", fps_counter);
start_time = time_now;
current_fps = fps_counter;
fps_counter = 0;