Show correct original fps in mediainfo
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parent
066cfae84c
commit
32c3807fe1
14
src/main.cpp
14
src/main.cpp
@ -290,7 +290,7 @@ static bool recreate_window_pixmap(Display *dpy, Window window_id,
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, pixmap.texture_width,
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pixmap.texture_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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int err2 = glGetError();
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fprintf(stderr, "error: %d\n", err2);
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//fprintf(stderr, "error: %d\n", err2);
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// glXBindTexImageEXT(dpy, pixmap.glx_pixmap, GLX_FRONT_EXT, NULL);
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// glGenerateTextureMipmapEXT(glxpixmap, GL_TEXTURE_2D);
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@ -390,8 +390,8 @@ static AVCodecContext* create_audio_codec_context(AVFormatContext *av_format_con
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codec_context->time_base.num = 1;
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codec_context->time_base.den = AV_TIME_BASE;
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codec_context->framerate.num = 1;
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codec_context->framerate.den = fps;
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codec_context->framerate.num = fps;
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codec_context->framerate.den = 1;
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// Some formats want stream headers to be seperate
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if (av_format_context->oformat->flags & AVFMT_GLOBALHEADER)
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@ -430,8 +430,8 @@ static AVCodecContext *create_video_codec_context(AVFormatContext *av_format_con
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// identical to 1
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codec_context->time_base.num = 1;
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codec_context->time_base.den = AV_TIME_BASE;
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codec_context->framerate.num = 1;
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codec_context->framerate.den = fps;
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codec_context->framerate.num = fps;
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codec_context->framerate.den = 1;
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codec_context->sample_aspect_ratio.num = 0;
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codec_context->sample_aspect_ratio.den = 0;
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codec_context->gop_size = fps * 2;
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@ -682,7 +682,7 @@ static AVStream* create_stream(AVFormatContext *av_format_context, AVCodecContex
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}
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stream->id = av_format_context->nb_streams - 1;
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stream->time_base = codec_context->time_base;
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stream->avg_frame_rate = av_inv_q(codec_context->framerate);
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stream->avg_frame_rate = codec_context->framerate;
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return stream;
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}
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@ -1391,7 +1391,7 @@ int main(int argc, char **argv) {
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double frame_timer_elapsed = time_now - frame_timer_start;
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double elapsed = time_now - start_time;
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if (elapsed >= 1.0) {
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fprintf(stderr, "fps: %d\n", fps_counter);
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fprintf(stderr, "update fps: %d\n", fps_counter);
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start_time = time_now;
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current_fps = fps_counter;
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fps_counter = 0;
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