feat(example): Add a very simple client example
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examples_dart/bin/simple_client.dart
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examples_dart/bin/simple_client.dart
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import 'package:logging/logging.dart';
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import 'package:moxxmpp/moxxmpp.dart';
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import 'package:moxxmpp_socket_tcp/moxxmpp_socket_tcp.dart';
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/// The JID we want to authenticate as.
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final xmppUser = JID.fromString('jane@example.com');
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/// The password to authenticate with.
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const xmppPass = 'secret';
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/// The [xmppHost]:[xmppPort] server address to connect to.
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/// In a real application, one might prefer to use [TCPSocketWrapper]
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/// with a custom DNS implementation to let moxxmpp resolve the XMPP
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/// server's address automatically. However, if we just provide a host
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/// and a port, then [TCPSocketWrapper] will just skip the resolution and
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/// immediately use the provided connection details.
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const xmppHost = 'localhost';
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const xmppPort = 5222;
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void main(List<String> args) async {
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Logger.root.level = Level.ALL;
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Logger.root.onRecord.listen((record) {
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print('${record.level.name}|${record.time}: ${record.message}');
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});
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// This class manages every aspect of handling the XMPP stream.
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final connection = XmppConnection(
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// A reconnection policy tells the connection how to handle an error
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// while or after connecting to the server. The [TestingReconnectionPolicy]
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// immediately triggers a reconnection. In a real implementation, one might
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// prefer to use a smarter strategy, like using an exponential backoff.
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TestingReconnectionPolicy(),
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// A connectivity manager tells the connection when it can connect. This is to
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// ensure that we're not constantly trying to reconnect because we have no
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// Internet connection. [AlwaysConnectedConnectivityManager] always says that
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// we're connected. In a real application, one might prefer to use a smarter
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// strategy, like using connectivity_plus to query the system's network connectivity
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// state.
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AlwaysConnectedConnectivityManager(),
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// This kind of negotiator tells the connection how to handle the stream
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// negotiations. The [ClientToServerNegotiator] allows to connect to the server
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// as a regular client. Another negotiator would be the [ComponentToServerNegotiator] that
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// allows for connections to the server where we're acting as a component.
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ClientToServerNegotiator(),
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// A wrapper around any kind of connection. In this case, we use the [TCPSocketWrapper], which
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// uses a dart:io Socket/SecureSocket to connect to the server. If you want, you can also
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// provide your own socket to use, for example, WebSockets or any other connection
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// mechanism.
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TCPSocketWrapper(false),
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)..connectionSettings = ConnectionSettings(
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jid: xmppUser,
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password: xmppPass,
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host: xmppHost,
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port: xmppPort,
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);
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// Register a set of "managers" that provide you with implementations of various
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// XEPs. Some have interdependencies, which need to be met. However, this example keeps
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// it simple and just registers a [MessageManager], which has no required dependencies.
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await connection.registerManagers([
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// The [MessageManager] handles receiving and sending <message /> stanzas.
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MessageManager(),
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]);
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// Feature negotiators are objects that tell the connection negotiator what stream features
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// we can negotiate and enable. moxxmpp negotiators always try to enable their features.
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await connection.registerFeatureNegotiators([
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// This negotiator authenticates to the server using SASL PLAIN with the provided
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// credentials.
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SaslPlainNegotiator(),
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// This negotiator attempts to bind a resource. By default, it's always a random one.
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ResourceBindingNegotiator(),
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// This negotiator attempts to do StartTLS before authenticating.
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StartTlsNegotiator(),
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]);
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// Set up a stream handler for the connection's event stream. Managers and negotiators
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// may trigger certain events. The [MessageManager], for example, triggers a [MessageEvent]
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// whenever a message is received. If other managers are registered that parse a message's
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// contents, then they can add their data to the event.
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connection.asBroadcastStream().listen((event) {
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if (event is! MessageEvent) {
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return;
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}
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// The text body (contents of the <body /> element) are returned as a
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// [MessageBodyData] object. However, a message does not have to contain a
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// body, so it is nullable.
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final body = event.extensions.get<MessageBodyData>()?.body;
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print('[<-- ${event.from}] $body');
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});
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// Connect to the server.
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final result = await connection.connect(
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// This flag indicates that we want to reconnect in case something happens.
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shouldReconnect: true,
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// This flag indicates that we want the returned Future to only resolve
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// once the stream negotiations are done and no negotiator has any feature left
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// to negotiate.
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waitUntilLogin: true,
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);
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// Check if the connection was successful. [connection.connect] can return a boolean
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// to indicate success or a [XmppError] in case the connection attempt failed.
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if (!result.isType<bool>()) {
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print('Failed to connect to server');
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return;
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}
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}
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