113 lines
5.0 KiB
Dart
113 lines
5.0 KiB
Dart
|
import 'package:logging/logging.dart';
|
||
|
import 'package:moxxmpp/moxxmpp.dart';
|
||
|
import 'package:moxxmpp_socket_tcp/moxxmpp_socket_tcp.dart';
|
||
|
|
||
|
/// The JID we want to authenticate as.
|
||
|
final xmppUser = JID.fromString('jane@example.com');
|
||
|
|
||
|
/// The password to authenticate with.
|
||
|
const xmppPass = 'secret';
|
||
|
|
||
|
/// The [xmppHost]:[xmppPort] server address to connect to.
|
||
|
/// In a real application, one might prefer to use [TCPSocketWrapper]
|
||
|
/// with a custom DNS implementation to let moxxmpp resolve the XMPP
|
||
|
/// server's address automatically. However, if we just provide a host
|
||
|
/// and a port, then [TCPSocketWrapper] will just skip the resolution and
|
||
|
/// immediately use the provided connection details.
|
||
|
const xmppHost = 'localhost';
|
||
|
const xmppPort = 5222;
|
||
|
|
||
|
void main(List<String> args) async {
|
||
|
Logger.root.level = Level.ALL;
|
||
|
Logger.root.onRecord.listen((record) {
|
||
|
print('${record.level.name}|${record.time}: ${record.message}');
|
||
|
});
|
||
|
|
||
|
// This class manages every aspect of handling the XMPP stream.
|
||
|
final connection = XmppConnection(
|
||
|
// A reconnection policy tells the connection how to handle an error
|
||
|
// while or after connecting to the server. The [TestingReconnectionPolicy]
|
||
|
// immediately triggers a reconnection. In a real implementation, one might
|
||
|
// prefer to use a smarter strategy, like using an exponential backoff.
|
||
|
TestingReconnectionPolicy(),
|
||
|
|
||
|
// A connectivity manager tells the connection when it can connect. This is to
|
||
|
// ensure that we're not constantly trying to reconnect because we have no
|
||
|
// Internet connection. [AlwaysConnectedConnectivityManager] always says that
|
||
|
// we're connected. In a real application, one might prefer to use a smarter
|
||
|
// strategy, like using connectivity_plus to query the system's network connectivity
|
||
|
// state.
|
||
|
AlwaysConnectedConnectivityManager(),
|
||
|
|
||
|
// This kind of negotiator tells the connection how to handle the stream
|
||
|
// negotiations. The [ClientToServerNegotiator] allows to connect to the server
|
||
|
// as a regular client. Another negotiator would be the [ComponentToServerNegotiator] that
|
||
|
// allows for connections to the server where we're acting as a component.
|
||
|
ClientToServerNegotiator(),
|
||
|
|
||
|
// A wrapper around any kind of connection. In this case, we use the [TCPSocketWrapper], which
|
||
|
// uses a dart:io Socket/SecureSocket to connect to the server. If you want, you can also
|
||
|
// provide your own socket to use, for example, WebSockets or any other connection
|
||
|
// mechanism.
|
||
|
TCPSocketWrapper(false),
|
||
|
)..connectionSettings = ConnectionSettings(
|
||
|
jid: xmppUser,
|
||
|
password: xmppPass,
|
||
|
host: xmppHost,
|
||
|
port: xmppPort,
|
||
|
);
|
||
|
|
||
|
// Register a set of "managers" that provide you with implementations of various
|
||
|
// XEPs. Some have interdependencies, which need to be met. However, this example keeps
|
||
|
// it simple and just registers a [MessageManager], which has no required dependencies.
|
||
|
await connection.registerManagers([
|
||
|
// The [MessageManager] handles receiving and sending <message /> stanzas.
|
||
|
MessageManager(),
|
||
|
]);
|
||
|
|
||
|
// Feature negotiators are objects that tell the connection negotiator what stream features
|
||
|
// we can negotiate and enable. moxxmpp negotiators always try to enable their features.
|
||
|
await connection.registerFeatureNegotiators([
|
||
|
// This negotiator authenticates to the server using SASL PLAIN with the provided
|
||
|
// credentials.
|
||
|
SaslPlainNegotiator(),
|
||
|
// This negotiator attempts to bind a resource. By default, it's always a random one.
|
||
|
ResourceBindingNegotiator(),
|
||
|
// This negotiator attempts to do StartTLS before authenticating.
|
||
|
StartTlsNegotiator(),
|
||
|
]);
|
||
|
|
||
|
// Set up a stream handler for the connection's event stream. Managers and negotiators
|
||
|
// may trigger certain events. The [MessageManager], for example, triggers a [MessageEvent]
|
||
|
// whenever a message is received. If other managers are registered that parse a message's
|
||
|
// contents, then they can add their data to the event.
|
||
|
connection.asBroadcastStream().listen((event) {
|
||
|
if (event is! MessageEvent) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// The text body (contents of the <body /> element) are returned as a
|
||
|
// [MessageBodyData] object. However, a message does not have to contain a
|
||
|
// body, so it is nullable.
|
||
|
final body = event.extensions.get<MessageBodyData>()?.body;
|
||
|
print('[<-- ${event.from}] $body');
|
||
|
});
|
||
|
|
||
|
// Connect to the server.
|
||
|
final result = await connection.connect(
|
||
|
// This flag indicates that we want to reconnect in case something happens.
|
||
|
shouldReconnect: true,
|
||
|
// This flag indicates that we want the returned Future to only resolve
|
||
|
// once the stream negotiations are done and no negotiator has any feature left
|
||
|
// to negotiate.
|
||
|
waitUntilLogin: true,
|
||
|
);
|
||
|
|
||
|
// Check if the connection was successful. [connection.connect] can return a boolean
|
||
|
// to indicate success or a [XmppError] in case the connection attempt failed.
|
||
|
if (!result.isType<bool>()) {
|
||
|
print('Failed to connect to server');
|
||
|
return;
|
||
|
}
|
||
|
}
|