RoomState class

Constructors

RoomState({required JID roomJid, String? nick, required bool joined})

Properties

affiliation ↔ Affiliation?
Our own affiliation inside the MUC.
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
joined ↔ bool
Flag whether we're joined and can process messages
getter/setter pair
members → Map<String, RoomMember>
"List" of entities inside the MUC.
final
nick ↔ String?
The nick we're joined with.
getter/setter pair
pendingMessages ↔ List<PendingMessage>
The list of messages that we sent and are waiting for their echo.
latefinal
role ↔ Role?
Our own role inside the MUC.
getter/setter pair
roomJid → JID
The JID of the room.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited