191 lines
5.5 KiB
Python
191 lines
5.5 KiB
Python
import os
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from pathlib import Path
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from enum import Enum, auto
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from dataclasses import dataclass
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from typing import Generator, Any
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from lmm.const import LMM_GAMES_PATH
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from lmm.profile import Profile
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from lmm.overlayfs import OverlayFSMount
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from lmm.games.game import ProtonGame, CannotStartReason, PathNotExistingReason
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from lmm.runners.base import runner_from_config
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GAME_NAME = "BaldursGate3"
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class BaldursGate3ModType(Enum):
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# Override the game files
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ROOT = 1
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# Override the Paks in the compatdata prefix
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PAK = 2
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@dataclass
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class BaldursGate3Mod:
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# The directory name
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name: str
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# The type of mod
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type: BaldursGate3ModType
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@dataclass
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class BaldursGate3Profile(Profile):
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mods: list[BaldursGate3Mod]
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def __init__(self, name: str, mods: list[BaldursGate3Mod], **kwargs):
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super().__init__(GAME_NAME, name, **kwargs)
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self.mods = mods
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def get_mods(
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self, type: BaldursGate3ModType
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) -> Generator[BaldursGate3Mod, None, None]:
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"""Yields all mods of type @type"""
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for mod in self.mods:
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if not mod.type == type:
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continue
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yield mod
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def has_mods_of_type(self, type: BaldursGate3ModType) -> bool:
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"""Returns whether the profile has any mods of type @type"""
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return any(self.get_mods(type))
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def get_mod_names(self) -> list[str]:
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return [mod.name for mod in self.mods]
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class BaldursGate3Game(ProtonGame):
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def __init__(self, profiles: list[BaldursGate3Profile], **kwargs):
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super().__init__(GAME_NAME, "1086940", profiles, **kwargs)
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@property
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def installation_path(self) -> Path:
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return self.steam_library / "steamapps" / "common" / "Baldurs Gate 3"
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@property
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def compat_path(self) -> Path:
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return self.steam_library / "steamapps" / "compatdata" / self.appid
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@property
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def user_mods_path(self) -> Path:
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return (
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self.compat_path
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/ "pfx"
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/ "drive_c"
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/ "users"
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/ "steamuser"
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/ "AppData"
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/ "Local"
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/ "Larian Studios"
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/ "Baldur's Gate 3"
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/ "Mods"
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)
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def can_start(self) -> bool:
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return self.user_mods_path.exists() and self.installation_path.exists()
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def cannot_start_reasons(self) -> list[CannotStartReason]:
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issues = []
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if not self.user_mods_path.exists():
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issues.append(
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PathNotExistingReason(self.user_mods_path),
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)
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if not self.installation_path.exists():
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issues.append(
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PathNotExistingReason(self.installation_path),
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)
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return issues
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def prepare_overlays(self, profile: BaldursGate3Profile) -> list[OverlayFSMount]:
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overlays = []
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if profile.has_mods_of_type(BaldursGate3ModType.ROOT):
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mods = list(profile.get_mods(BaldursGate3ModType.ROOT))
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mod_paths = [LMM_GAMES_PATH / GAME_NAME / mod.name for mod in mods]
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overlays.append(
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OverlayFSMount(
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self.installation_path,
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mod_paths,
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mount=self.installation_path,
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),
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)
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mod_names = ", ".join([mod.name for mod in mods])
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print(f"Loaded root mods: {mod_names}")
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if profile.has_mods_of_type(BaldursGate3ModType.PAK):
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mods = list(profile.get_mods(BaldursGate3ModType.PAK))
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mod_paths = [os.path.join("./", mod.name) for mod in mods]
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# Merge all mods
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overlays.append(
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OverlayFSMount(
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self.user_mods_path,
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mod_paths,
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self.user_mods_path,
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cd=LMM_GAMES_PATH / self.name,
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),
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)
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mod_names = ", ".join([mod.name for mod in mods])
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print(f"Loaded PAK mods: {mod_names}")
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return overlays
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@property
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def game_executable(self) -> Path:
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return self.installation_path / "bin" / "bg3.exe"
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def to_dict(self) -> dict[str, Any]:
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return {
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"profiles": [
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{
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"name": profile.name,
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"mods": [
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{
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"name": mod.name,
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"type": mod.type.value,
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}
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for mod in profile.mods
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],
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}
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for profile in self.profiles
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]
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}
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@classmethod
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def from_dict(cls, data: dict[str, Any]) -> "BaldursGate3Game":
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profiles = []
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for profile in data["profiles"]:
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mods = []
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for mod in profile["mods"]:
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mods.append(
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BaldursGate3Mod(
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mod["name"],
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BaldursGate3ModType.ROOT
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if mod["type"] == 1
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else BaldursGate3ModType.PAK,
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),
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)
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if "runner" in profile:
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runner = runner_from_config(profile["runner"])
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else:
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runner = None
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profiles.append(
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BaldursGate3Profile(
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profile["name"],
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mods,
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runner=runner,
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),
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)
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if "default_runner" in data:
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default_runner = runner_from_config(data["default_runner"])
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else:
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default_runner = None
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return BaldursGate3Game(profiles, default_runner=default_runner)
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