import json import os from lmm.const import LMM_GAMES_PATH from lmm.games.game import Game from lmm.games.bg3 import ( GAME_NAME as BG3, BaldursGate3Game, ) from lmm.games.pdmm import ( GAME_NAME as PDMM, ProjectDivaMegaMixGame, ) from lmm.games.ron import ( GAME_NAME as RON, ReadyOrNotGame, ) import yaml def load_game_configs() -> list[Game]: games = [] for item in os.listdir(LMM_GAMES_PATH): path = LMM_GAMES_PATH / item if not path.is_dir(): continue config = path / "config.yaml" if not config.exists(): continue game_cls = { BG3: BaldursGate3Game, PDMM: ProjectDivaMegaMixGame, RON: ReadyOrNotGame, }.get(item, None) if game_cls is None: print(f"Unknown game {item}") continue with open(config, "r") as f: try: config_data = yaml.load(f, Loader=yaml.CLoader) games.append( game_cls.from_dict(config_data), ) except Exception as ex: print(f"Failed to load game {item}: {ex}") return games