from pathlib import Path from typing import Any from lmm.profile import Profile from lmm.overlayfs import OverlayFSMount from lmm.games.game import ProtonGame GAME_NAME = "ReadyOrNot" class ReadyOrNotProfile(Profile): # Names of directories inside the game's mods directory. mods: list[str] def __init__(self, name: str, mods: list[str], **kwargs): super().__init__(GAME_NAME, name, **kwargs) self.mods = mods def get_mod_names(self) -> list[str]: return self.mods class ReadyOrNotGame(ProtonGame): def __init__(self, profiles: list[ReadyOrNotProfile], **kwargs): super().__init__(GAME_NAME, "1144200", profiles, **kwargs) @property def installation_path(self) -> Path: return self.steam_library / "steamapps" / "common" / "Ready Or Not" @property def compat_path(self) -> Path: return self.steam_library / "steamapps" / "compatdata" / self.appid def can_start(self) -> bool: return self.steam_library is not None def prepare_overlays(self, profile: Profile) -> list[OverlayFSMount]: return [ OverlayFSMount( self.installation_path, profile.mod_paths, mount=self.installation_path, workdir=profile.workdir, ), ] @property def game_executables(self) -> list[Path]: return [ self.installation_path / "ReadyOrNot.exe", ] def to_dict(self) -> dict[str, Any]: return { "profiles": [ { "name": profile.name, "mods": [ { "name": mod, } for mod in profile.mods ], } for profile in self.profiles ] } @classmethod def from_dict(cls, data: dict[str, Any]) -> "ReadyOrNotGame": profiles = [] for profile in data["profiles"]: mods = [mod["name"] for mod in profile["mods"]] if "runner" in profile: runner = runner_from_config(profile["runner"]) else: runner = None profiles.append( ReadyOrNotProfile( profile["name"], mods, runner=runner, ), ) if "default_runner" in data: default_runner = runner_from_config(data["default_runner"]) else: default_runner = None return ReadyOrNotGame(profiles, default_runner=default_runner)