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15
lmm/runners/base.py
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15
lmm/runners/base.py
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import abc
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from pathlib import Path
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from typing import Any, Optional
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from lmm.cmd import run_cmd_nonblocking
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from lmm.games.game import Game, ProtonGame
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from lmm.runners.runner import Runner
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from lmm.runners.steam import SteamFlatpakAppIdRunner
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def runner_from_config(data: dict[str, Any]) -> Optional[Runner]:
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match data["type"]:
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case "steam.flatpak":
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return SteamFlatpakAppIdRunner()
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case _:
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return None
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13
lmm/runners/runner.py
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13
lmm/runners/runner.py
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import abc
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from lmm.games.game import Game
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class Runner(abc.ABC):
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# Type identifier of the runner.
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runner_type: str
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def __init__(self, runner_type: str):
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self.runner_type = runner_type
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def run(self, game: Game):
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raise NotImplementedError()
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105
lmm/runners/steam.py
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105
lmm/runners/steam.py
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import abc
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from pathlib import Path
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from lmm.runners.runner import Runner
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from lmm.games.game import Game
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class SteamRuntime(abc.ABC):
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def get_run_script(self) -> Path:
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raise NotImplementedError()
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class SteamSniperRuntime(SteamRuntime):
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library: Path
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def __init__(self, library: Path):
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self.library = library
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def get_run_script(self) -> Path:
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return self.library / "steamapps" / "common" / "SteamLinuxRuntime_sniper" / "run-in-sniper"
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class SteamSoldierRuntime(SteamRuntime):
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library: Path
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def __init__(self, library: Path):
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self.library = library
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def get_run_script(self) -> Path:
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return self.library / "steamapps" / "common" / "SteamLinuxRuntime_soldier" / "run-in-soldier"
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class SteamFlatpakAppIdRunner(Runner):
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def __init__(self):
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super().__init__("steam.flatpak")
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def run(self, game: Game):
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assert isinstance(game, ProtonGame)
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run_cmd_nonblocking([
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"flatpak",
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"run",
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"com.valvesoftware.Steam",
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f"steam://launch/{game.appid}/",
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])
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class SteamFlatpakProtonRunner(Runner):
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# Path to the Proton prefix
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compat_data: Path
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proton_version: str
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runtime: SteamRuntime
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game: str
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# Launchmode as passed to Proton.
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# "waitforexitandrun" | "run"
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launchmode: str
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def __init__(self, compat_data: Path, runtime: SteamRuntime, proton_version: str, game: str, launchmode: str = "waitforexitandrun"):
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self.compat_data = compat_data
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self.runtime = runtime
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self.game = game
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self.proton_version = proton_version
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self.launchmode = launchmode
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@property
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def _steam_install_path(self) -> Path:
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return Path.home() / ".steam" / "steam"
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def _build_environ(self) -> list[str]:
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proton = self._proton_path
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return [
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f"--env=STEAM_COMPAT_CLIENT_INSTALL_PATH={self._steam_install_path}",
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f"--env=STEAM_COMPAT_DATA_PATH={self.compat_data}",
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#f"--env=WINEDLLPATH={proton}/files/lib64/wine:{proton}/files/lib/wine",
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#f"--env=WINEPREFIX={self.compat_data}/pfx",
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#f"--env=SteamGameId=1144200",
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#"--env=WINEDLLOVERRIDES=steam.exe=b"
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#f"--env=WINEDEBUG=-all",
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]
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@property
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def _proton_path(self) -> Path:
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return Path.home() / "data" / "Steam" / "compatibilitytools.d" / self.proton_version
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def _build_launch_command(self) -> str:
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command = [
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str(self.runtime.get_run_script()),
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str(self._proton_path / "proton"),
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self.launchmode,
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f"'{self.game}'",
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]
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commandline = " ".join(command)
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return commandline
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def run(self):
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run_cmd_shell(" ".join([
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"flatpak",
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"run",
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"--command=bash",
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*self._build_environ(),
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"com.valvesoftware.Steam",
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"-c",
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f'"{self._build_launch_command()}"',
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]))
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