Add black
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@@ -12,6 +12,7 @@ from lmm.runners.base import runner_from_config
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GAME_NAME = "BaldursGate3"
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class BaldursGate3ModType(Enum):
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# Override the game files
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ROOT = 1
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@@ -19,6 +20,7 @@ class BaldursGate3ModType(Enum):
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# Override the Paks in the compatdata prefix
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PAK = 2
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@dataclass
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class BaldursGate3Mod:
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# The directory name
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@@ -36,12 +38,14 @@ class BaldursGate3Profile(Profile):
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super().__init__(GAME_NAME, name, **kwargs)
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self.mods = mods
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def get_mods(self, type: BaldursGate3ModType) -> Generator[BaldursGate3Mod, None, None]:
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def get_mods(
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self, type: BaldursGate3ModType
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) -> Generator[BaldursGate3Mod, None, None]:
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"""Yields all mods of type @type"""
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for mod in self.mods:
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if not mod.type == type:
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continue
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yield mod
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def has_mods_of_type(self, type: BaldursGate3ModType) -> bool:
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@@ -51,6 +55,7 @@ class BaldursGate3Profile(Profile):
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def get_mod_names(self) -> list[str]:
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return [mod.name for mod in self.mods]
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class BaldursGate3Game(ProtonGame):
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def __init__(self, profiles: list[BaldursGate3Profile], **kwargs):
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super().__init__(GAME_NAME, "1086940", profiles, **kwargs)
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@@ -65,7 +70,18 @@ class BaldursGate3Game(ProtonGame):
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@property
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def user_mods_path(self) -> Path:
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return self.compat_path / "pfx" / "drive_c" / "users" / "steamuser" / "AppData" / "Local" / "Larian Studios" / "Baldur's Gate 3" / "Mods"
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return (
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self.compat_path
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/ "pfx"
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/ "drive_c"
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/ "users"
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/ "steamuser"
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/ "AppData"
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/ "Local"
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/ "Larian Studios"
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/ "Baldur's Gate 3"
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/ "Mods"
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)
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def can_start(self) -> bool:
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return self.user_mods_path.exists() and self.installation_path.exists()
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@@ -87,9 +103,7 @@ class BaldursGate3Game(ProtonGame):
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if profile.has_mods_of_type(BaldursGate3ModType.ROOT):
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mods = list(profile.get_mods(BaldursGate3ModType.ROOT))
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mod_paths = [
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LMM_GAMES_PATH / GAME_NAME / mod.name for mod in mods
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]
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mod_paths = [LMM_GAMES_PATH / GAME_NAME / mod.name for mod in mods]
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overlays.append(
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OverlayFSMount(
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self.installation_path,
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@@ -102,9 +116,7 @@ class BaldursGate3Game(ProtonGame):
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print(f"Loaded root mods: {mod_names}")
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if profile.has_mods_of_type(BaldursGate3ModType.PAK):
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mods = list(profile.get_mods(BaldursGate3ModType.PAK))
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mod_paths = [
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os.path.join("./", mod.name) for mod in mods
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]
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mod_paths = [os.path.join("./", mod.name) for mod in mods]
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# Merge all mods
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overlays.append(
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@@ -134,9 +146,11 @@ class BaldursGate3Game(ProtonGame):
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{
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"name": mod.name,
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"type": mod.type.value,
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} for mod in profile.mods
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]
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} for profile in self.profiles
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}
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for mod in profile.mods
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],
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}
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for profile in self.profiles
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]
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}
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@@ -149,7 +163,9 @@ class BaldursGate3Game(ProtonGame):
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mods.append(
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BaldursGate3Mod(
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mod["name"],
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BaldursGate3ModType.ROOT if mod["type"] == 1 else BaldursGate3ModType.PAK,
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BaldursGate3ModType.ROOT
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if mod["type"] == 1
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else BaldursGate3ModType.PAK,
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),
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)
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@@ -165,10 +181,10 @@ class BaldursGate3Game(ProtonGame):
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runner=runner,
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),
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)
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if "default_runner" in data:
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default_runner = runner_from_config(data["default_runner"])
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else:
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default_runner = None
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return BaldursGate3Game(profiles, default_runner=default_runner)
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return BaldursGate3Game(profiles, default_runner=default_runner)
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@@ -47,4 +47,4 @@ def load_game_configs() -> list[Game]:
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)
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except Exception as ex:
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print(f"Failed to load game {item}: {ex}")
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return games
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return games
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@@ -9,9 +9,11 @@ from lmm.overlayfs import OverlayFSMount
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from lmm.profile import Profile
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from lmm.steam import find_library_folder_for_game
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class CannotStartReason:
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pass
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@dataclass
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class PathNotExistingReason(CannotStartReason):
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# The path that is not existing
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@@ -20,6 +22,7 @@ class PathNotExistingReason(CannotStartReason):
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def __str__(self) -> str:
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return f"Path {self.path} does not exist"
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class Game(abc.ABC):
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# The name of the game.
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name: str
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@@ -30,7 +33,9 @@ class Game(abc.ABC):
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# The default runner to use when launching the game.
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default_runner: Optional["Runner"]
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def __init__(self, name: str, profiles: list[Profile], default_runner: Optional["Runner"]):
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def __init__(
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self, name: str, profiles: list[Profile], default_runner: Optional["Runner"]
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):
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self.name = name
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self.profiles = profiles
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self.default_runner = default_runner
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@@ -63,6 +68,7 @@ class Game(abc.ABC):
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def wait(self):
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return None
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class ProtonGame(Game, abc.ABC):
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# The appid of the game in Steam.
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appid: str
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@@ -70,7 +76,13 @@ class ProtonGame(Game, abc.ABC):
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# The PID of the game.
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_pid: Optional[str]
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def __init__(self, name: str, appid: str, profiles: list[Profile], default_runner: Optional["Runner"]):
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def __init__(
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self,
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name: str,
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appid: str,
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profiles: list[Profile],
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default_runner: Optional["Runner"],
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):
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super().__init__(name, profiles, default_runner)
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self._pid = None
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self.appid = appid
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@@ -106,7 +118,9 @@ class ProtonGame(Game, abc.ABC):
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# Workaround for games like Baldur's Gate 3 that have a relative path in the cmdline.
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# Note that the cmdline contains null bytes that we have to remove.
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abs_cmdline = os.path.abspath(cmdline).replace("\x00", "")
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if cmdline.startswith(wine_exe_path) or abs_cmdline == str(self.game_executable):
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if cmdline.startswith(wine_exe_path) or abs_cmdline == str(
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self.game_executable
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):
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self._pid = dir
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break
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except:
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@@ -9,6 +9,7 @@ from lmm.runners.base import runner_from_config
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GAME_NAME = "ProjectDivaMegaMix"
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class ProjectDivaMegaMixProfile(Profile):
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# The names of the directories the the mods directory.
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mods: list[str]
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@@ -21,19 +22,25 @@ class ProjectDivaMegaMixProfile(Profile):
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def get_mod_names(self) -> list[str]:
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return self.mods
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class ProjectDivaMegaMixGame(ProtonGame):
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def __init__(self, profiles: list[ProjectDivaMegaMixProfile], **kwargs):
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super().__init__(GAME_NAME, "1761390", profiles, **kwargs)
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@property
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def installation_path(self) -> Path:
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return self.steam_library / "steamapps/common/Hatsune Miku Project DIVA Mega Mix Plus"
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return (
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self.steam_library
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/ "steamapps/common/Hatsune Miku Project DIVA Mega Mix Plus"
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)
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@property
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def game_executable(self) -> Path:
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return self.installation_path / "DivaMegaMix.exe"
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def prepare_overlays(self, profile: ProjectDivaMegaMixProfile) -> list[OverlayFSMount]:
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def prepare_overlays(
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self, profile: ProjectDivaMegaMixProfile
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) -> list[OverlayFSMount]:
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return [
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OverlayFSMount(
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upper=self.installation_path,
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@@ -51,9 +58,11 @@ class ProjectDivaMegaMixGame(ProtonGame):
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"mods": [
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{
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"name": mod,
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} for mod in profile.mods
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]
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} for profile in self.profiles
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}
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for mod in profile.mods
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],
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}
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for profile in self.profiles
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]
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}
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@@ -61,9 +70,7 @@ class ProjectDivaMegaMixGame(ProtonGame):
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def from_dict(cls, data: dict[str, Any]) -> "ProjectDivaMegaMixGame":
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profiles = []
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for profile in data["profiles"]:
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mods = [
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mod["name"] for mod in profile["mods"]
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]
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mods = [mod["name"] for mod in profile["mods"]]
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if "runner" in profile:
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runner = runner_from_config(profile["runner"])
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@@ -83,4 +90,4 @@ class ProjectDivaMegaMixGame(ProtonGame):
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else:
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default_runner = None
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return ProjectDivaMegaMixGame(profiles, default_runner=default_runner)
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return ProjectDivaMegaMixGame(profiles, default_runner=default_runner)
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@@ -7,6 +7,7 @@ from lmm.games.game import ProtonGame
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GAME_NAME = "ReadyOrNot"
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class ReadyOrNotProfile(Profile):
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# Names of directories inside the game's mods directory.
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mods: list[str]
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@@ -18,6 +19,7 @@ class ReadyOrNotProfile(Profile):
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def get_mod_names(self) -> list[str]:
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return self.mods
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class ReadyOrNotGame(ProtonGame):
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def __init__(self, profiles: list[ReadyOrNotProfile], **kwargs):
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super().__init__(GAME_NAME, "1144200", profiles, **kwargs)
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@@ -55,9 +57,11 @@ class ReadyOrNotGame(ProtonGame):
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"mods": [
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{
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"name": mod,
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} for mod in profile.mods
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]
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} for profile in self.profiles
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}
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for mod in profile.mods
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],
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}
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for profile in self.profiles
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]
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}
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@@ -65,9 +69,7 @@ class ReadyOrNotGame(ProtonGame):
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def from_dict(cls, data: dict[str, Any]) -> "ReadyOrNotGame":
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profiles = []
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for profile in data["profiles"]:
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mods = [
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mod["name"] for mod in profile["mods"]
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]
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mods = [mod["name"] for mod in profile["mods"]]
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if "runner" in profile:
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runner = runner_from_config(profile["runner"])
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@@ -87,4 +89,4 @@ class ReadyOrNotGame(ProtonGame):
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else:
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default_runner = None
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return ReadyOrNotGame(profiles, default_runner=default_runner)
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return ReadyOrNotGame(profiles, default_runner=default_runner)
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