94 lines
2.6 KiB
Python
94 lines
2.6 KiB
Python
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from pathlib import Path
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from typing import Any
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from lmm.games.game import ProtonGame
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from lmm.profile import Profile
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from lmm.overlayfs import OverlayFSMount
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from lmm.const import LMM_GAMES_PATH
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from lmm.runners.base import runner_from_config
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GAME_NAME = "LethalCompany"
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class LethalCompanyProfile(Profile):
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# The names of the directories the the mods directory.
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mods: list[str]
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def __init__(self, name: str, mods: list[str], **kwargs):
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super().__init__(GAME_NAME, name, **kwargs)
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self.mods = mods
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def get_mod_names(self) -> list[str]:
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return self.mods
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class LethalCompanyGame(ProtonGame):
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def __init__(self, profiles: list[LethalCompanyProfile], **kwargs):
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super().__init__(GAME_NAME, "1966720", profiles, **kwargs)
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@property
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def installation_path(self) -> Path:
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return (
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self.steam_library
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/ "steamapps/common/Lethal Company"
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)
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@property
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def game_executable(self) -> Path:
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return self.installation_path / "Lethal Company.exe"
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def prepare_overlays(
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self, profile: LethalCompanyProfile
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) -> list[OverlayFSMount]:
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return [
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OverlayFSMount(
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upper=self.installation_path,
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lower=profile.mods,
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mount=self.installation_path,
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cd=LMM_GAMES_PATH / self.name,
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),
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]
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def to_dict(self) -> dict[str, Any]:
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return {
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"profiles": [
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{
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"name": profile.name,
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"mods": [
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{
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"name": mod,
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}
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for mod in profile.mods
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],
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}
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for profile in self.profiles
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]
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}
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@classmethod
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def from_dict(cls, data: dict[str, Any]) -> "LethalCompanyGame":
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profiles = []
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for profile in data["profiles"]:
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mods = [mod["name"] for mod in profile["mods"]]
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if "runner" in profile:
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runner = runner_from_config(profile["runner"])
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else:
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runner = None
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profiles.append(
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LethalCompanyProfile(
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profile["name"],
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mods,
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runner=runner,
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),
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)
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if "default_runner" in data:
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default_runner = runner_from_config(data["default_runner"])
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else:
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default_runner = None
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return LethalCompanyGame(profiles, default_runner=default_runner)
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