137 lines
3.7 KiB
Python
137 lines
3.7 KiB
Python
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import os
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from typing import Optional
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from lmm.const import LMM_GAMES_PATH
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from lmm.games.config import load_game_configs
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from lmm.games.game import Game
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from lmm.games.bg3 import GAME_NAME as BG3
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from lmm.mods.bg3 import install_mod as bg3_install_mod
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import click
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def get_game_by_name(name: str) -> Optional[Game]:
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games = load_game_configs()
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for game in games:
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if game.name == name:
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return game
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return None
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@click.group()
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@click.pass_context
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def cli(ctx):
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if ctx.invoked_subcommand is None:
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click.echo("Invoked without a subcommand")
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@cli.command()
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@click.option("-g", "--game", required=True)
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@click.option("-p", "--profile", required=True)
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def launch(game: str, profile: str):
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game = get_game_by_name(game)
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if game is None:
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click.echo("Game not found")
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return
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profile = game.get_profile_by_name(profile)
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if profile is None:
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click.echo("Profile not found")
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return
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runner = None
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if profile.runner is not None:
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runner = profile.runner
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elif game.default_runner is not None:
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runner = game.default_runner
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if runner is None:
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click.echo("Cannot launch profile as no runner or default runner is configured")
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return
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# Prepare mounts
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mounts_ok = True
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mounts = game.prepare_overlays(profile)
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for mount in mounts:
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result = mount.mount()
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if result is None:
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click.echo("Mount failed")
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mounts_ok = False
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break
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print(f"Mounted overlayfs at {result}")
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# Launch the game
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if mounts_ok:
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#runner.run()
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#game.wait()
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print(f"Stub runner: Would use {runner.__class__.__name__}")
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# Unmount
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for mount in mounts:
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mount.unmount()
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@cli.command()
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@click.option("-g", "--game", required=True)
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@click.option("-P", "--path", required=True)
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def install(game: str, path: str):
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install = {
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BG3: bg3_install_mod,
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}.get(game, None)
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if install is None:
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click.echo(f"Unknown game \"{game}\"")
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return
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install(Path(path))
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@cli.command()
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@click.option("-g", "--game")
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def mods(game: Optional[str]):
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if game is not None:
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games = [game]
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else:
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games = [
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item for item in os.listdir(LMM_GAMES_PATH) if (LMM_GAMES_PATH / item).is_dir()
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]
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for idx, game_name in enumerate(games):
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click.echo(f"Installed mods for {game_name}:")
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for item in os.listdir(LMM_GAMES_PATH / game_name):
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path = LMM_GAMES_PATH / game_name / item
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if not path.is_dir():
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continue
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click.echo(f"- {item}")
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if idx < len(games) - 1:
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click.echo()
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@cli.command
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def list():
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games = load_game_configs()
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for idx, game in enumerate(games):
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if game.default_runner is not None:
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default_runner_name = game.default_runner.__class__.__name__
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else:
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default_runner_name = "None"
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click.echo(f"- {game.name}")
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click.echo(f" {game.installation_path}")
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click.echo(f" Can start: {game.can_start()}")
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click.echo(f" Default runner: {default_runner_name}")
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click.echo(" Profiles:")
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for profile in game.profiles:
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mods = ", ".join(profile.get_mod_names())
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if profile.runner is not None:
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runner_name = profile.runner.__class__.__name__
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else:
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runner_name = "None"
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click.echo(f" - {profile.name}")
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click.echo(f" Runner: {runner_name}")
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click.echo(f" Mods: {mods}")
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if idx < len(games) - 1:
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click.echo()
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def main():
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cli()
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if __name__ == "__main__":
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cli()
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