2023-12-02 16:45:16 +00:00
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import abc
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import os
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from pathlib import Path
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import time
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from typing import Optional, Any
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from dataclasses import dataclass
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from lmm.overlayfs import OverlayFSMount
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from lmm.profile import Profile
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from lmm.steam import find_library_folder_for_game
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2023-12-02 16:46:48 +00:00
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2023-12-02 16:45:16 +00:00
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class CannotStartReason:
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pass
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2023-12-02 16:46:48 +00:00
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2023-12-02 16:45:16 +00:00
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@dataclass
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class PathNotExistingReason(CannotStartReason):
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# The path that is not existing
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path: Path
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def __str__(self) -> str:
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return f"Path {self.path} does not exist"
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2023-12-02 16:46:48 +00:00
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2023-12-02 16:45:16 +00:00
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class Game(abc.ABC):
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# The name of the game.
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name: str
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# List of profiles.
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profiles: list[Profile]
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# The default runner to use when launching the game.
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default_runner: Optional["Runner"]
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2023-12-02 16:46:48 +00:00
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def __init__(
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self, name: str, profiles: list[Profile], default_runner: Optional["Runner"]
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):
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2023-12-02 16:45:16 +00:00
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self.name = name
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self.profiles = profiles
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self.default_runner = default_runner
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def get_profile_by_name(self, name: str) -> Optional[Profile]:
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for profile in self.profiles:
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if profile.name == name:
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return profile
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return None
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@classmethod
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def from_dict(cls, data: dict[str, Any]) -> "Game":
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raise NotImplementedError()
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def to_dict(self) -> dict[str, Any]:
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raise NotImplementedError()
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def installation_path(self) -> Path:
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raise NotImplementedError()
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def prepare_overlays(self, profile: Profile) -> list[OverlayFSMount]:
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raise NotImplementedError()
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def can_start(self) -> bool:
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return True
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def cannot_start_reasons(self) -> list[CannotStartReason]:
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return []
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def wait(self):
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return None
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2023-12-02 16:46:48 +00:00
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2023-12-02 16:45:16 +00:00
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class ProtonGame(Game, abc.ABC):
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# The appid of the game in Steam.
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appid: str
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# The PID of the game.
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_pid: Optional[str]
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2023-12-02 16:46:48 +00:00
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def __init__(
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self,
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name: str,
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appid: str,
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profiles: list[Profile],
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default_runner: Optional["Runner"],
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):
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2023-12-02 16:45:16 +00:00
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super().__init__(name, profiles, default_runner)
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self._pid = None
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self.appid = appid
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def compat_path(self) -> Path:
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raise NotImplementedError()
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@property
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def game_executable(self) -> Path:
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raise NotImplementedError()
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@property
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def steam_library(self) -> Optional[Path]:
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return find_library_folder_for_game(self.appid)
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def wait(self):
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# Wait until we started the game.
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proc = Path("/proc")
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windows_path = str(self.game_executable).replace("/", "\\")
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wine_exe_path = f"Z:{windows_path}"
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print(wine_exe_path)
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print("Polling for game process...")
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while True:
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for dir in os.listdir(proc):
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if not dir.isnumeric():
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continue
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proc_path = proc / dir / "cmdline"
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try:
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with open(proc_path, "r") as f:
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cmdline = f.read()
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# Workaround for games like Baldur's Gate 3 that have a relative path in the cmdline.
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# Note that the cmdline contains null bytes that we have to remove.
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abs_cmdline = os.path.abspath(cmdline).replace("\x00", "")
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2023-12-02 16:46:48 +00:00
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if cmdline.startswith(wine_exe_path) or abs_cmdline == str(
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self.game_executable
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):
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self._pid = dir
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break
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except:
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pass
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if self._pid is not None:
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print(f"Found {self.name} at PID {self._pid}")
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break
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print(".")
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time.sleep(2)
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print()
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# Poll until the game quits.
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print(f"Polling {self._pid}")
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pid_path = proc / self._pid
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while pid_path.exists():
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time.sleep(2)
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