linux-mod-manager/lmm/games/ron.py

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from pathlib import Path
from typing import Any
from lmm.profile import Profile
from lmm.overlayfs import OverlayFSMount
from lmm.games.game import ProtonGame
GAME_NAME = "ReadyOrNot"
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class ReadyOrNotProfile(Profile):
# Names of directories inside the game's mods directory.
mods: list[str]
def __init__(self, name: str, mods: list[str], **kwargs):
super().__init__(GAME_NAME, name, **kwargs)
self.mods = mods
def get_mod_names(self) -> list[str]:
return self.mods
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class ReadyOrNotGame(ProtonGame):
def __init__(self, profiles: list[ReadyOrNotProfile], **kwargs):
super().__init__(GAME_NAME, "1144200", profiles, **kwargs)
@property
def installation_path(self) -> Path:
return self.steam_library / "steamapps" / "common" / "Ready Or Not"
@property
def compat_path(self) -> Path:
return self.steam_library / "steamapps" / "compatdata" / self.appid
def can_start(self) -> bool:
return self.steam_library is not None
def prepare_overlays(self, profile: Profile) -> list[OverlayFSMount]:
return [
OverlayFSMount(
self.installation_path,
profile.mod_paths,
mount=self.installation_path,
workdir=profile.workdir,
),
]
@property
def game_executable(self) -> Path:
return self.installation_path / "ReadyOrNot.exe"
def to_dict(self) -> dict[str, Any]:
return {
"profiles": [
{
"name": profile.name,
"mods": [
{
"name": mod,
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}
for mod in profile.mods
],
}
for profile in self.profiles
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]
}
@classmethod
def from_dict(cls, data: dict[str, Any]) -> "ReadyOrNotGame":
profiles = []
for profile in data["profiles"]:
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mods = [mod["name"] for mod in profile["mods"]]
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if "runner" in profile:
runner = runner_from_config(profile["runner"])
else:
runner = None
profiles.append(
ReadyOrNotProfile(
profile["name"],
mods,
runner=runner,
),
)
if "default_runner" in data:
default_runner = runner_from_config(data["default_runner"])
else:
default_runner = None
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return ReadyOrNotGame(profiles, default_runner=default_runner)