gpu-screen-recorder/include/sound.hpp

53 lines
1.7 KiB
C++

/*
Copyright (C) 2020 dec05eba
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef GPU_SCREEN_RECORDER_H
#define GPU_SCREEN_RECORDER_H
#include <vector>
#include <string>
typedef struct {
void *handle;
unsigned int frames;
} SoundDevice;
struct AudioInput {
std::string name;
std::string description;
};
/*
Get a sound device by name, returning the device into the @device parameter.
The device should be closed with @sound_device_close after it has been used
to clean up internal resources.
Returns 0 on success, or a negative value on failure.
*/
int sound_device_get_by_name(SoundDevice *device, const char *device_name, const char *description, unsigned int num_channels, unsigned int period_frame_size);
void sound_device_close(SoundDevice *device);
/*
Returns the next chunk of audio into @buffer.
Returns the number of frames read, or a negative value on failure.
*/
int sound_device_read_next_chunk(SoundDevice *device, void **buffer);
std::vector<AudioInput> get_pulseaudio_inputs();
#endif /* GPU_SCREEN_RECORDER_H */