Always find largest drm buf, to fix some cases when there are multiple planes and we accidentally capture a drm buf that isn't the target buf. We always want the full SCREEN drm buf. |
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|---|---|---|
| .. | ||
| capture | ||
| color_conversion.h | ||
| cuda.h | ||
| cursor.h | ||
| egl.h | ||
| library_loader.h | ||
| overclock.h | ||
| shader.h | ||
| sound.hpp | ||
| utils.h | ||
| vec2.h | ||
| window_texture.h | ||
| xnvctrl.h | ||