10 lines
		
	
	
		
			696 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			696 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Check for reparent.
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| Only add window to list if its the window is a topmost window.
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| Use nvEncoder api directly? maybe with this we could copy the window opengl texture directly to the gpu which doesn't work right now for some reason.
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|     Right now we are required to copy the opengl texture to another opengl texture first.
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| Load cuda at runtime with dlopen.
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| Track window damages and only update then. That is better for output file size.
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| Remove cuda to cuda copy when using nvFBC if possible. ffmpeg is getting in the way.
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| Use av_fifo.
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| Getting the texture of a window when using a compositor is an nvidia specific limitation. When gpu-screen-recorder supports other gpus then this can be ignored.
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