43 lines
1.1 KiB
C
43 lines
1.1 KiB
C
#ifndef GSR_COLOR_CONVERSION_H
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#define GSR_COLOR_CONVERSION_H
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#include "shader.h"
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#include "vec2.h"
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typedef enum {
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GSR_SOURCE_COLOR_RGB
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} gsr_source_color;
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typedef enum {
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GSR_DESTINATION_COLOR_BGR,
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GSR_DESTINATION_COLOR_NV12 /* YUV420, BT709, limited */
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} gsr_destination_color;
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typedef struct {
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gsr_egl *egl;
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gsr_source_color source_color;
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gsr_destination_color destination_color;
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unsigned int destination_textures[2];
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int num_destination_textures;
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} gsr_color_conversion_params;
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typedef struct {
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gsr_color_conversion_params params;
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int rotation_uniforms[2];
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gsr_shader shaders[2];
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unsigned int framebuffers[2];
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unsigned int vertex_array_object_id;
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unsigned int vertex_buffer_object_id;
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} gsr_color_conversion;
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int gsr_color_conversion_init(gsr_color_conversion *self, const gsr_color_conversion_params *params);
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void gsr_color_conversion_deinit(gsr_color_conversion *self);
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int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i source_pos, vec2i source_size, vec2i texture_pos, vec2i texture_size, float rotation);
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#endif /* GSR_COLOR_CONVERSION_H */
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