Improve color accuracy on amd/intel
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41883be889
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fafb1e84f0
@ -18,10 +18,10 @@ static float abs_f(float v) {
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" 0.0, 0.0, 0.0, 1.0);\n" \
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"}\n"
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#define RGB_TO_YUV "const mat4 RGBtoYUV = mat4(0.257, 0.439, -0.148, 0.0,\n" \
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" 0.504, -0.368, -0.291, 0.0,\n" \
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" 0.098, -0.071, 0.439, 0.0,\n" \
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" 0.0625, 0.500, 0.500, 1.0);"
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#define RGB_TO_YUV "const mat4 RGBtoYUV = mat4(0.2126, 0.5000, -0.1146, 0.0,\n" \
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" 0.7152, -0.4542, -0.3854, 0.0,\n" \
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" 0.0722, -0.0468, 0.5000, 0.0,\n" \
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" 0.0, 0.500, 0.500, 1.0);"
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static int load_shader_rgb(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform) {
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char vertex_shader[2048];
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@ -301,10 +301,10 @@ static AVCodecContext *create_video_codec_context(AVPixelFormat pix_fmt,
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}
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codec_context->max_b_frames = 0;
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codec_context->pix_fmt = pix_fmt;
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//codec_context->color_range = AVCOL_RANGE_JPEG; // TODO: Amd/nvidia?
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//codec_context->color_primaries = AVCOL_PRI_BT709;
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//codec_context->color_trc = AVCOL_TRC_BT709;
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//codec_context->colorspace = AVCOL_SPC_BT709;
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codec_context->color_range = AVCOL_RANGE_JPEG; // TODO: Amd/nvidia?
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codec_context->color_primaries = AVCOL_PRI_BT709;
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codec_context->color_trc = AVCOL_TRC_BT709;
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codec_context->colorspace = AVCOL_SPC_BT709;
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//codec_context->chroma_sample_location = AVCHROMA_LOC_CENTER;
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if(codec->id == AV_CODEC_ID_HEVC)
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codec_context->codec_tag = MKTAG('h', 'v', 'c', '1');
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