Use ctrl+c instead of closing window to stop recording
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0ec013395f
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@ -13,8 +13,9 @@ the fps remains at 30.
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# Installation
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# Installation
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gpu screen recorder can be built using [sibs](https://github.com/DEC05EBA/sibs) or if you are running Arch Linux, then you can find it on aur under the name gpu-screen-recorder-git (`yay -S gpu-screen-recorder-git`).
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gpu screen recorder can be built using [sibs](https://github.com/DEC05EBA/sibs) or if you are running Arch Linux, then you can find it on aur under the name gpu-screen-recorder-git (`yay -S gpu-screen-recorder-git`).
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# Example
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# How to use
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Run `interactive.sh` or run `gpu-screen-recorder -w 0x1c00001 -c mp4 -f 60 -a bluez_sink.00_18_09_8A_07_93.a2dp_sink.monitor > test_video.mp4`
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Run `interactive.sh` or run gpu-screen-recorder directly, for example: `gpu-screen-recorder -w 0x1c00001 -c mp4 -f 60 -a bluez_sink.00_18_09_8A_07_93.a2dp_sink.monitor > test_video.mp4`\
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Then stop the screen recorder with Ctrl+C.
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# Demo
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# Demo
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[![Click here to watch a demo video on youtube](https://img.youtube.com/vi/n5tm0g01n6A/0.jpg)](https://www.youtube.com/watch?v=n5tm0g01n6A)
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[![Click here to watch a demo video on youtube](https://img.youtube.com/vi/n5tm0g01n6A/0.jpg)](https://www.youtube.com/watch?v=n5tm0g01n6A)
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20
src/main.cpp
20
src/main.cpp
@ -23,6 +23,7 @@
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#include <thread>
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#include <thread>
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#include <mutex>
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#include <mutex>
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#include <map>
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#include <map>
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#include <signal.h>
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#include <unistd.h>
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#include <unistd.h>
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@ -529,7 +530,15 @@ static void usage() {
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exit(1);
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exit(1);
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}
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}
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static sig_atomic_t running = 1;
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static void int_handler(int dummy) {
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running = 0;
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}
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int main(int argc, char **argv) {
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int main(int argc, char **argv) {
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signal(SIGINT, int_handler);
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std::map<std::string, std::string> args = {
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std::map<std::string, std::string> args = {
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{ "-w", "" },
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{ "-w", "" },
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{ "-c", "" },
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{ "-c", "" },
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@ -606,8 +615,7 @@ int main(int argc, char **argv) {
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
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glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
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GLFWwindow *window =
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GLFWwindow *window = glfwCreateWindow(32, 32, "gpu-screen-recorder", nullptr, nullptr);
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glfwCreateWindow(1280, 720, "Hello world", nullptr, nullptr);
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if (!window) {
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if (!window) {
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fprintf(stderr, "Error: Failed to create glfw window\n");
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fprintf(stderr, "Error: Failed to create glfw window\n");
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glfwTerminate();
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glfwTerminate();
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@ -616,6 +624,7 @@ int main(int argc, char **argv) {
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(window);
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glfwSwapInterval(0);
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glfwSwapInterval(0);
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glfwHideWindow(window);
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#if defined(DEBUG)
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#if defined(DEBUG)
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XSetErrorHandler(x11_error_handler);
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XSetErrorHandler(x11_error_handler);
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@ -784,8 +793,7 @@ int main(int argc, char **argv) {
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std::mutex write_output_mutex;
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std::mutex write_output_mutex;
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bool running = true;
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std::thread audio_thread([](AVFormatContext *av_format_context, AVStream *audio_stream, AVPacket *audio_packet, uint8_t *audio_frame_buf, SoundDevice *sound_device, AVFrame *audio_frame, std::mutex *write_output_mutex) mutable {
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std::thread audio_thread([&running](AVFormatContext *av_format_context, AVStream *audio_stream, AVPacket *audio_packet, uint8_t *audio_frame_buf, SoundDevice *sound_device, AVFrame *audio_frame, std::mutex *write_output_mutex) mutable {
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SwrContext *swr = swr_alloc();
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SwrContext *swr = swr_alloc();
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if(!swr) {
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if(!swr) {
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fprintf(stderr, "Failed to create SwrContext\n");
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fprintf(stderr, "Failed to create SwrContext\n");
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@ -834,7 +842,7 @@ int main(int argc, char **argv) {
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bool redraw = true;
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bool redraw = true;
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XEvent e;
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XEvent e;
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while (!glfwWindowShouldClose(window)) {
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while (running) {
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double frame_start = glfwGetTime();
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double frame_start = glfwGetTime();
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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@ -962,7 +970,7 @@ int main(int argc, char **argv) {
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usleep(sleep_time * 1000.0 * 1000.0);
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usleep(sleep_time * 1000.0 * 1000.0);
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}
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}
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running = false;
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running = 0;
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audio_thread.join();
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audio_thread.join();
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sound_device_close(&sound_device);
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sound_device_close(&sound_device);
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