Use ctrl+c instead of closing window to stop recording

This commit is contained in:
dec05eba
2020-07-01 23:53:06 +02:00
parent 0ec013395f
commit ed52692324
2 changed files with 18 additions and 9 deletions

View File

@@ -23,6 +23,7 @@
#include <thread>
#include <mutex>
#include <map>
#include <signal.h>
#include <unistd.h>
@@ -529,7 +530,15 @@ static void usage() {
exit(1);
}
static sig_atomic_t running = 1;
static void int_handler(int dummy) {
running = 0;
}
int main(int argc, char **argv) {
signal(SIGINT, int_handler);
std::map<std::string, std::string> args = {
{ "-w", "" },
{ "-c", "" },
@@ -606,8 +615,7 @@ int main(int argc, char **argv) {
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
GLFWwindow *window =
glfwCreateWindow(1280, 720, "Hello world", nullptr, nullptr);
GLFWwindow *window = glfwCreateWindow(32, 32, "gpu-screen-recorder", nullptr, nullptr);
if (!window) {
fprintf(stderr, "Error: Failed to create glfw window\n");
glfwTerminate();
@@ -616,6 +624,7 @@ int main(int argc, char **argv) {
glfwMakeContextCurrent(window);
glfwSwapInterval(0);
glfwHideWindow(window);
#if defined(DEBUG)
XSetErrorHandler(x11_error_handler);
@@ -784,8 +793,7 @@ int main(int argc, char **argv) {
std::mutex write_output_mutex;
bool running = true;
std::thread audio_thread([&running](AVFormatContext *av_format_context, AVStream *audio_stream, AVPacket *audio_packet, uint8_t *audio_frame_buf, SoundDevice *sound_device, AVFrame *audio_frame, std::mutex *write_output_mutex) mutable {
std::thread audio_thread([](AVFormatContext *av_format_context, AVStream *audio_stream, AVPacket *audio_packet, uint8_t *audio_frame_buf, SoundDevice *sound_device, AVFrame *audio_frame, std::mutex *write_output_mutex) mutable {
SwrContext *swr = swr_alloc();
if(!swr) {
fprintf(stderr, "Failed to create SwrContext\n");
@@ -834,7 +842,7 @@ int main(int argc, char **argv) {
bool redraw = true;
XEvent e;
while (!glfwWindowShouldClose(window)) {
while (running) {
double frame_start = glfwGetTime();
glClear(GL_COLOR_BUFFER_BIT);
@@ -962,7 +970,7 @@ int main(int argc, char **argv) {
usleep(sleep_time * 1000.0 * 1000.0);
}
running = false;
running = 0;
audio_thread.join();
sound_device_close(&sound_device);