Check if visibility really change on event change
This commit is contained in:
parent
228a68aaac
commit
db4944cd08
@ -1245,6 +1245,7 @@ int main(int argc, char **argv) {
|
||||
double record_start_time = glfwGetTime();
|
||||
std::deque<AVPacket> frame_data_queue;
|
||||
bool frames_erased = false;
|
||||
int prev_visibility_state = VisibilityFullyObscured;
|
||||
|
||||
SoundDevice sound_device;
|
||||
uint8_t *audio_frame_buf;
|
||||
@ -1319,9 +1320,12 @@ int main(int argc, char **argv) {
|
||||
}
|
||||
|
||||
if (XCheckTypedWindowEvent(dpy, src_window_id, VisibilityNotify, &e)) {
|
||||
if((prev_visibility_state == VisibilityFullyObscured && e.xvisibility.state != VisibilityFullyObscured) || (e.xvisibility.state == prev_visibility_state)) {
|
||||
window_resize_timer = glfwGetTime();
|
||||
window_resized = true;
|
||||
}
|
||||
prev_visibility_state = e.xvisibility.state;
|
||||
}
|
||||
|
||||
if (XCheckTypedWindowEvent(dpy, src_window_id, ConfigureNotify, &e) && e.xconfigure.window == src_window_id) {
|
||||
// Window resize
|
||||
|
Loading…
Reference in New Issue
Block a user