Attempt to fix vram leak(?)
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@@ -245,8 +245,6 @@ static void gsr_capture_kms_vaapi_tick(gsr_capture *cap, AVCodecContext *video_c
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cap_kms->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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cap_kms->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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fprintf(stderr, "prime width: %u, height: %u\n", cap_kms->prime.width, cap_kms->prime.height);
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if(cap_kms->prime.fourcc == FOURCC_NV12) {
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cap_kms->params.egl->glGenTextures(2, cap_kms->target_textures);
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for(int i = 0; i < 2; ++i) {
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