Apply rotation fix for intel as well (for kms capture)
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6
TODO
6
TODO
@@ -54,4 +54,8 @@ Monitor capture on steam deck is slightly below the game fps, but only when capt
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Make sure rgb to yuv color conversion is 100% correct.
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Fallback to vaapi copy in kms if opengl version fails. This can happen on steam deck for some reason (driver bug?).
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Test if vaapi copy version uses less memory than opengl version.
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Test if vaapi copy version uses less memory than opengl version.
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Intel is a bit weird with monitor capture and multiple monitors. If one of the monitors is rotated then all the kms will be rotated as well.
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Is that only the case when the primary monitor is rotated? Also the primary monitor becomes position 0, 0 so crtc (x11 randr) position doesn't match the drm pos. Maybe get monitor position and size from drm instead.
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How about if multiple monitors are rotated?
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