Update README with info about nvfbc being slower
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@ -14,7 +14,8 @@ If you are using a variable refresh rate monitor, then choose to record "screen-
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# Performance
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# Performance
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When recording Legend of Zelda Breath of the Wild at 4k, fps drops from 30 to 7 when using OBS Studio + nvenc, however when using this screen recorder the fps remains at 30.\
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When recording Legend of Zelda Breath of the Wild at 4k, fps drops from 30 to 7 when using OBS Studio + nvenc, however when using this screen recorder the fps remains at 30.\
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When recording GTA V at 4k on highest settings, fps drops from 60 to 23 when using obs-nvfbc + nvenc, however when using this screen recorder the fps only drops to 55. The quality is also much better when using gpu-screen-recorder.\
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When recording GTA V at 4k on highest settings, fps drops from 60 to 23 when using obs-nvfbc + nvenc, however when using this screen recorder the fps only drops to 55. The quality is also much better when using gpu-screen-recorder.\
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It is recommended to save the video to a SSD because of the large file size, which a slow HDD might not be fast enough to handle.
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It is recommended to save the video to a SSD because of the large file size, which a slow HDD might not be fast enough to handle.\
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Using NvFBC (recording the monitor/screen) is not faster than not using NvFBC (recording a single window) with gpu screen recorder, in fact it might be a tiny bit slower.
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# Installation
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# Installation
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If you are running an Arch Linux based distro, then you can find gpu screen recorder on aur under the name gpu-screen-recorder-git (`yay -S gpu-screen-recorder-git`).\
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If you are running an Arch Linux based distro, then you can find gpu screen recorder on aur under the name gpu-screen-recorder-git (`yay -S gpu-screen-recorder-git`).\
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If you are running an Ubuntu based distro then run `install_ubuntu.sh` as root: `sudo ./install_ubuntu.sh`.\
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If you are running an Ubuntu based distro then run `install_ubuntu.sh` as root: `sudo ./install_ubuntu.sh`.\
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TODO
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TODO
@ -5,3 +5,4 @@ Track window damages and only update then. That is better for output file size.
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Getting the texture of a window when using a compositor is an nvidia specific limitation. When gpu-screen-recorder supports other gpus then this can be ignored.
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Getting the texture of a window when using a compositor is an nvidia specific limitation. When gpu-screen-recorder supports other gpus then this can be ignored.
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Remove dependency on glfw (and glew?).
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Remove dependency on glfw (and glew?).
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Quickly changing workspace and back while recording under i3 breaks the screen recorder. i3 probably unmaps windows in other workspaces.
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Quickly changing workspace and back while recording under i3 breaks the screen recorder. i3 probably unmaps windows in other workspaces.
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Remove hw_get_frame as it creates a new cuda device ptr which we dont use!
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@ -69,7 +69,7 @@ static const int AUDIO_STREAM_INDEX = 1;
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static thread_local char av_error_buffer[AV_ERROR_MAX_STRING_SIZE];
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static thread_local char av_error_buffer[AV_ERROR_MAX_STRING_SIZE];
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static char* av_error_to_string(int err) {
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static char* av_error_to_string(int err) {
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if(av_strerror(err, av_error_buffer, sizeof(av_error_buffer) < 0))
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if(av_strerror(err, av_error_buffer, sizeof(av_error_buffer)) < 0)
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strcpy(av_error_buffer, "Unknown error");
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strcpy(av_error_buffer, "Unknown error");
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return av_error_buffer;
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return av_error_buffer;
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}
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}
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