Fix resize to fullscreen black video
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								src/main.cpp
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								src/main.cpp
									
									
									
									
									
								
							@ -242,9 +242,6 @@ static bool recreate_window_pixmap(Display *dpy, Window window_id,
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    // glEnable(GL_BLEND);
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    // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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    pixmap.texture_width = attr.width;
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    pixmap.texture_height = attr.height;
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    glXBindTexImageEXT(dpy, pixmap.glx_pixmap, GLX_FRONT_EXT, NULL);
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    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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                    GL_NEAREST); // GL_LINEAR );
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@ -252,9 +249,14 @@ static bool recreate_window_pixmap(Display *dpy, Window window_id,
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                    GL_NEAREST); // GL_LINEAR);//GL_LINEAR_MIPMAP_LINEAR );
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    //glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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    GLint gl_texture_width = 0;
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    glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &gl_texture_width);
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    if(gl_texture_width == 0) {
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    glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH,
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                             &pixmap.texture_width);
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    glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,
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                             &pixmap.texture_height);
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    if(pixmap.texture_width == 0 || pixmap.texture_height == 0) {
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        pixmap.texture_width = attr.width;
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        pixmap.texture_height = attr.height;
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        fprintf(stderr, "Warning: failed to get texture size. You are probably running an unsupported compositor and recording the selected window doesn't work at the moment. A black window will be displayed instead\n");
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    }
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