Redesign replay to save to file and continue on SIGUSR1
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TODO
1
TODO
@@ -6,6 +6,5 @@ Use nvEncoder api directly? maybe with this we could copy the window opengl text
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Load cuda at runtime with dlopen.
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Track window damages and only update then. That is better for output file size.
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Remove cuda to cuda copy when using nvFBC if possible. ffmpeg is getting in the way.
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Use av_fifo.
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Getting the texture of a window when using a compositor is an nvidia specific limitation. When gpu-screen-recorder supports other gpus then this can be ignored.
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Remove dependency on glfw (and glew?).
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