Fix cursor offset in kms grab (amd/intel), disable wlroots capture until its fixed
This commit is contained in:
4
TODO
4
TODO
@@ -74,8 +74,6 @@ Limit fps recording with x damage. This is good when running replay mode 24/7 an
|
||||
On nvidia some games apparently causes the game to appear to stutter (without dropping fps) when recording a monitor but not using
|
||||
when using direct screen capture. Observed in Deus Ex and Apex Legends.
|
||||
|
||||
Test kms_cuda on hyprland and other wlroots based compositor to see if it works.
|
||||
|
||||
Support "screen" (all monitors) capture on wayland. This should be done by getting all drm fds and multiple EGL_DMA_BUF_PLANEX_FD_EXT to create one egl image with all fds combined.
|
||||
|
||||
Support pipewire screen capture?
|
||||
@@ -83,4 +81,4 @@ Support screen rotation.
|
||||
When nvidia supports hardware cursor then capture the cursor. Right now the cursor is captured because it's a software cursor so it's composed on the dma buf.
|
||||
CPU usage is pretty high on AMD/Intel/(Nvidia(wayland)), why? opening and closing fds, creating egl, cuda association, is slow when done every frame. Test if desktop portal screencast has better performance.
|
||||
|
||||
Fix cursor offset in kms_vaapi when capturing with multiple monitors.
|
||||
Capture is broken on amd on wlroots. It's disabled at the moment and instead uses kms capture. Find out why we get a black screen in wlroots.
|
||||
Reference in New Issue
Block a user