Refactor nvfbc into abstract capture api
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25
include/capture/capture.h
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25
include/capture/capture.h
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#ifndef GSR_CAPTURE_CAPTURE_H
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#define GSR_CAPTURE_CAPTURE_H
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#include <stdbool.h>
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typedef struct AVFrame AVFrame;
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typedef struct gsr_capture gsr_capture;
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struct gsr_capture {
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int (*start)(gsr_capture *cap);
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void (*stop)(gsr_capture *cap);
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int (*capture)(gsr_capture *cap, AVFrame *frame);
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void (*destroy)(gsr_capture *cap);
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void *priv;
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};
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int gsr_capture_start(gsr_capture *cap);
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void gsr_capture_stop(gsr_capture *cap);
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int gsr_capture_capture(gsr_capture *cap, AVFrame *frame);
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/* Calls |gsr_capture_stop| as well */
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void gsr_capture_destroy(gsr_capture *cap);
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#endif /* GSR_CAPTURE_CAPTURE_H */
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17
include/capture/nvfbc.h
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17
include/capture/nvfbc.h
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#ifndef GSR_CAPTURE_NVFBC_H
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#define GSR_CAPTURE_NVFBC_H
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#include "capture.h"
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#include "../vec2.h"
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typedef struct {
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const char *display_to_capture; /* if this is "screen", then the entire x11 screen is captured (all displays) */
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int fps;
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vec2i pos;
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vec2i size;
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bool direct_capture; /* temporary disabled */
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} gsr_capture_nvfbc_params;
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gsr_capture* gsr_capture_nvfbc_create(const gsr_capture_nvfbc_params *params);
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#endif /* GSR_CAPTURE_NVFBC_H */
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