vfr on wayland (even on nvidia), add uninstall script

This commit is contained in:
dec05eba
2023-07-21 15:11:13 +02:00
parent de019711d1
commit 8cd0ae0162
7 changed files with 19 additions and 8 deletions

View File

@@ -249,7 +249,7 @@ static bool gsr_egl_create_window(gsr_egl *self, bool wayland) {
}
}
self->eglBindAPI(EGL_OPENGL_ES_API);
self->eglBindAPI(EGL_OPENGL_ES2_BIT);
self->egl_display = self->eglGetDisplay(self->wayland.dpy ? (EGLNativeDisplayType)self->wayland.dpy : (EGLNativeDisplayType)self->x11.dpy);
if(!self->egl_display) {

View File

@@ -1326,10 +1326,11 @@ int main(int argc, char **argv) {
// TODO: Fix constant framerate not working properly on amd/intel because capture framerate gets locked to the same framerate as
// game framerate, which doesn't work well when you need to encode multiple duplicate frames (AMD/Intel is slow at encoding!).
// It also appears to skip audio frames on nvidia wayland? why? that should be fine, but it causes video stuttering because of audio/video sync.
FramerateMode framerate_mode;
const char *framerate_mode_str = args["-fm"].value();
if(!framerate_mode_str)
framerate_mode_str = gpu_inf.vendor == GSR_GPU_VENDOR_NVIDIA ? "cfr" : "vfr";
framerate_mode_str = (gpu_inf.vendor == GSR_GPU_VENDOR_NVIDIA && !wayland) ? "cfr" : "vfr";
if(strcmp(framerate_mode_str, "cfr") == 0) {
framerate_mode = FramerateMode::CONSTANT;