wip
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d6cf3b7354
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7d358580a2
6
TODO
6
TODO
@ -79,11 +79,10 @@ First video and audio frame should be posted immediately instead of waiting 1000
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Support vulkan video encoding. That might workaround forced p2 state nvidia driver "bug". Ffmpeg supports vulkan video encoding if it's encoding with --enable-vulkan
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Support vulkan video encoding. That might workaround forced p2 state nvidia driver "bug". Ffmpeg supports vulkan video encoding if it's encoding with --enable-vulkan
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Enable opus/flac again. It's broken right now when merging audio inputs. The audio gets a lot of static noise!
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It may be possible to improve color conversion rgb->yuv shader for color edges by biasing colors to an edge, instead of letting color overlaying with bilinear filtering handle it.
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It may be possible to improve color conversion rgb->yuv shader for color edges by biasing colors to an edge, instead of letting color overlaying with bilinear filtering handle it.
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When webcam is supported mention that nvidia_drm.modeset=1 must be set on nvidia x11 (it's required on wayland so it's not needed there. Or does eglstream work without it??). Check if this really is the case.
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When webcam is supported mention that nvidia_drm.modeset=1 must be set on nvidia x11 (it's required on wayland so it's not needed there. Or does eglstream work without it??). Check if this really is the case.
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Support green screen removal, cropping, shader effects in general (circle mask, rounded corners, etc).
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Use vfr on nvidia x11 as well, otherwise network data could slow it down to below target fps and mess it up.
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Use vfr on nvidia x11 as well, otherwise network data could slow it down to below target fps and mess it up.
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@ -91,3 +90,6 @@ Preset is set to p5 for now but it should ideally be p6 or p7.
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This change is needed because for certain sizes of a window (or monitor?) such as 971x780 causes encoding to freeze
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This change is needed because for certain sizes of a window (or monitor?) such as 971x780 causes encoding to freeze
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when using h264 codec. This is a new(?) nvidia driver bug.
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when using h264 codec. This is a new(?) nvidia driver bug.
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Maybe dont choose p6 or p7 again? it causes micro stutter for some users (?).
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Maybe dont choose p6 or p7 again? it causes micro stutter for some users (?).
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For low latency, see https://developer.download.nvidia.com/compute/nvenc/v4.0/NVENC_VideoEncoder_API_ProgGuide.pdf (section 7.1).
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Remove follow focused option.
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@ -136,7 +136,7 @@ static unsigned int load_shader_uv(gsr_shader *shader, gsr_egl *egl, int *rotati
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return 0;
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return 0;
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}
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}
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static int loader_framebuffers(gsr_color_conversion *self) {
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static int load_framebuffers(gsr_color_conversion *self) {
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const unsigned int draw_buffer = GL_COLOR_ATTACHMENT0;
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const unsigned int draw_buffer = GL_COLOR_ATTACHMENT0;
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self->params.egl->glGenFramebuffers(MAX_FRAMEBUFFERS, self->framebuffers);
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self->params.egl->glGenFramebuffers(MAX_FRAMEBUFFERS, self->framebuffers);
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@ -223,7 +223,7 @@ int gsr_color_conversion_init(gsr_color_conversion *self, const gsr_color_conver
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}
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}
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}
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}
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if(loader_framebuffers(self) != 0)
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if(load_framebuffers(self) != 0)
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goto err;
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goto err;
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if(create_vertices(self) != 0)
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if(create_vertices(self) != 0)
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@ -232,7 +232,6 @@ int gsr_color_conversion_init(gsr_color_conversion *self, const gsr_color_conver
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return 0;
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return 0;
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err:
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err:
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self->params.egl->glBindFramebuffer(GL_FRAMEBUFFER, 0);
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gsr_color_conversion_deinit(self);
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gsr_color_conversion_deinit(self);
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return -1;
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return -1;
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}
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}
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@ -572,6 +572,9 @@ bool gsr_egl_start_capture(gsr_egl *self, const char *monitor_to_capture) {
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if(!gsr_egl_supports_wayland_capture(self))
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if(!gsr_egl_supports_wayland_capture(self))
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return false;
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return false;
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if(self->wayland.frame_callback)
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return false;
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self->wayland.output_to_capture = get_wayland_output_by_name(self, monitor_to_capture);
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self->wayland.output_to_capture = get_wayland_output_by_name(self, monitor_to_capture);
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if(!self->wayland.output_to_capture)
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if(!self->wayland.output_to_capture)
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return false;
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return false;
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