vaapi window capture cleanup
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@ -200,7 +200,7 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
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gsr_capture_xcomposite_vaapi *cap_xcomp = cap->priv;
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// TODO:
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//cap_xcomp->params.egl->glClear(GL_COLOR_BUFFER_BIT);
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cap_xcomp->params.egl->glClear(GL_COLOR_BUFFER_BIT);
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bool init_new_window = false;
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while(XPending(cap_xcomp->params.dpy)) {
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@ -444,6 +444,8 @@ static int gsr_capture_xcomposite_vaapi_capture(gsr_capture *cap, AVFrame *frame
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(vec2i){0, 0}, cap_xcomp->texture_size,
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texture_rotation);
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cap_xcomp->params.egl->eglSwapBuffers(cap_xcomp->params.egl->egl_display, cap_xcomp->params.egl->egl_surface);
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return 0;
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}
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@ -452,6 +454,13 @@ static void gsr_capture_xcomposite_vaapi_stop(gsr_capture *cap, AVCodecContext *
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gsr_color_conversion_deinit(&cap_xcomp->color_conversion);
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for(uint32_t i = 0; i < cap_xcomp->prime.num_objects; ++i) {
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if(cap_xcomp->prime.objects[i].fd > 0) {
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close(cap_xcomp->prime.objects[i].fd);
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cap_xcomp->prime.objects[i].fd = 0;
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}
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}
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if(cap_xcomp->params.egl->egl_context) {
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cap_xcomp->params.egl->glDeleteTextures(2, cap_xcomp->target_textures);
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cap_xcomp->target_textures[0] = 0;
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