Move EGL define to egl.h from window texture .c
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@@ -43,6 +43,7 @@ typedef void (*__eglMustCastToProperFunctionPointerType)(void);
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#define EGL_GL_TEXTURE_2D 0x30B1
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#define EGL_TRUE 1
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#define EGL_IMAGE_PRESERVED_KHR 0x30D2
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#define EGL_NATIVE_PIXMAP_KHR 0x30B0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_RGB 0x1907
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