Load cuda at runtime. Include cuda header files inside the project
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@@ -1,6 +1,5 @@
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Check for reparent.
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Only add window to list if its the window is a topmost window.
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Load cuda at runtime with dlopen.
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Track window damages and only update then. That is better for output file size.
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Getting the texture of a window when using a compositor is an nvidia specific limitation. When gpu-screen-recorder supports other gpus then this can be ignored.
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Remove dependency on glfw (and glew?).
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