README
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@ -8,7 +8,9 @@ where only the last few seconds are saved.
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## Note
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This software works with x11 and wayland, but when using AMD/Intel or Wayland then only monitors can be recorded and root access is required. An authentication window will show up automatically if you have a polkit agent running and pkexec installed.\
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If you are using a variable refresh rate monitor on nvidia on x11 then choose to record "screen-direct-force". This will allow variable refresh rate to work when recording fullscreen applications. Note that some applications such as mpv will not work in fullscreen mode. A fix is being developed for this.\
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GPU Screen Recorder only supports h264 and hevc codecs at the moment which means that webm files are not supported.
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GPU Screen Recorder only supports h264 and hevc codecs at the moment which means that webm files are not supported.\
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CPU usage is much higher on wayland than on x11 when using nvidia. This is likely a nvidia driver issue. GPU Screen Recorder is still the fastest
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screen recorder on wayland, but x11 is recommended for nvidia users (in general).
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### TEMPORARY ISSUES
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1) screen-direct capture has been temporary disabled as it causes issues with stuttering. This might be a nvfbc bug.
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2) Recording the monitor on steam deck might fail sometimes. This happens even when using ffmpeg directly. This might be a steam deck driver bug. Recording a single window doesn't have this issue.
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@ -21,7 +21,7 @@ static float abs_f(float v) {
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#define RGB_TO_YUV "const mat4 RGBtoYUV = mat4(0.2126, 0.5000, -0.1146, 0.0,\n" \
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" 0.7152, -0.4542, -0.3854, 0.0,\n" \
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" 0.0722, -0.0468, 0.5000, 0.0,\n" \
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" 0.0, 0.500, 0.500, 1.0);"
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" 0.0000, 0.5000, 0.5000, 1.0);"
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static int load_shader_rgb(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform) {
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char vertex_shader[2048];
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@ -11,6 +11,8 @@
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#include "../external/wlr-export-dmabuf-unstable-v1-client-protocol.h"
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#include <unistd.h>
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// Move this shit to a separate wayland file, and have a separate file for x11.
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static void output_handle_geometry(void *data, struct wl_output *wl_output,
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int32_t x, int32_t y, int32_t phys_width, int32_t phys_height,
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int32_t subpixel, const char *make, const char *model,
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@ -566,6 +568,7 @@ void gsr_egl_update(gsr_egl *self) {
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if(!self->wayland.dpy)
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return;
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// TODO: pselect on wl_display_get_fd before doing dispatch
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wl_display_dispatch(self->wayland.dpy);
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}
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