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@@ -21,7 +21,7 @@ static float abs_f(float v) {
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#define RGB_TO_YUV "const mat4 RGBtoYUV = mat4(0.2126, 0.5000, -0.1146, 0.0,\n" \
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" 0.7152, -0.4542, -0.3854, 0.0,\n" \
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" 0.0722, -0.0468, 0.5000, 0.0,\n" \
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" 0.0, 0.500, 0.500, 1.0);"
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" 0.0000, 0.5000, 0.5000, 1.0);"
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static int load_shader_rgb(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform) {
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char vertex_shader[2048];
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@@ -11,6 +11,8 @@
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#include "../external/wlr-export-dmabuf-unstable-v1-client-protocol.h"
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#include <unistd.h>
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// Move this shit to a separate wayland file, and have a separate file for x11.
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static void output_handle_geometry(void *data, struct wl_output *wl_output,
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int32_t x, int32_t y, int32_t phys_width, int32_t phys_height,
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int32_t subpixel, const char *make, const char *model,
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@@ -566,6 +568,7 @@ void gsr_egl_update(gsr_egl *self) {
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if(!self->wayland.dpy)
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return;
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// TODO: pselect on wl_display_get_fd before doing dispatch
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wl_display_dispatch(self->wayland.dpy);
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}
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