From 380b1fa48c1b7e5fa2b80155e18b8a41ff8e9172 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Thu, 14 Apr 2022 19:09:43 +0200 Subject: [PATCH] Add more performance comparison --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index f06e3db..3ea7476 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,8 @@ NvFBC doesn't work with PRIME, so if you are using PRIME then you can't record t If you are using a variable refresh rate monitor, then choose to record "screen-direct". This will allow variable refresh rate to work when recording fullscreen applications. Note that some applications such as mpv will not work in fullscreen mode. A fix is being developed for this. # Performance -When recording a 4k game, fps drops from 30 to 7 when using OBS Studio, however when using this screen recorder the fps remains at 30.\ +When recording Legend of Zelda Breath of the Wild at 4k, fps drops from 30 to 7 when using OBS Studio + nvenc, however when using this screen recorder the fps remains at 30.\ +When recording GTA V at 4k on highest settings, fps drops from 60 to 23 when using obs-nvfbc + nvenc, however when using this screen recorder the fps only drops to 55.\ It is recommended to save the video to a SSD because of the large file size, which a slow HDD might not be fast enough to handle. # Installation If you are running an Arch Linux based distro, then you can find gpu screen recorder on aur under the name gpu-screen-recorder-git (`yay -S gpu-screen-recorder-git`).\ @@ -45,4 +46,4 @@ libraries at compile-time. * Dynamically change bitrate/resolution to match desired fps. This would be helpful when streaming for example, where the encode output speed also depends on upload speed to the streaming service. * Show cursor when recording. Currently the cursor is not visible when recording a window and it's disabled when recording screen-direct to allow direct nvfbc capture for fullscreen windows, which allows for better performance and variable refresh rate monitors to work. * Implement opengl injection to capture texture. This fixes composition issues and (VRR) without having to use NvFBC direct capture. -* Always use direct capture with NvFBC once the capture issue in mpv fullscreen has been resolved. \ No newline at end of file +* Always use direct capture with NvFBC once the capture issue in mpv fullscreen has been resolved.